Difference between revisions of "Missions (XCOM2)"

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! Mission !! Timer !! Start Concealed !! Objetives !! Reward !! Observations
 
! Mission !! Timer !! Start Concealed !! Objetives !! Reward !! Observations
 
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| Guerrilla Ops || - || yes || Depends || Depends + Countering a Dark Event || You can only choose one at a time
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| Guerrilla Ops || - || yes || Varied || Varied + Countering a Dark Event || You can only choose one at a time. Hidden Dark Events can be revealed with Intel, either on the first popup, or by clicking the tag under the Avatar Progress counter. Choose based on what is a greater threat to you (usually the 'free +1/+2 Avatar Progress' events).
 
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| Supply Raid || - || yes || Neutralize all enemies || Alloys + Elerium || Beware of AoE attacks, dont destroy the resourses
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| Supply Raid || - || yes || Neutralize all enemies || Alloys + Elerium || Beware of AoE attacks, don't destroy the resources: they are the glowing boxes. Keep in mind that vehicle and other object explosions have some range.
 
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| Secure VIP || 12 || no ||Extract VIP and all soldiers || VIP + resources || VIP starts with you
 
| Secure VIP || 12 || no ||Extract VIP and all soldiers || VIP + resources || VIP starts with you
 
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| Rescue VIP || 12 || no || Extract VIP and all soldiers || VIP + resources || VIP doesn´t start with your soldiers
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| Rescue VIP || 12 || no || Extract VIP and all soldiers || VIP + resources || VIP doesn´t start with your soldiers: may appear locked in a cell or an ADVENT van: bring a Specialist.
 
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| Neutralize Dark VIP || 12 || yes || Capture or kill Dark VIP + extract all soldiers || Supplies + Intel || If you kill the Dark VIP you dont get the Intel
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| Neutralize Dark VIP || 12 || yes || Capture or kill Dark VIP + extract all soldiers || Supplies + Intel || If you kill the Dark VIP you don't get the Intel. On proximity, you get the 'Knockout' command, then Carry option: soldier carry rules are in effect.
 
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| Protect Device || - || yes || Protect the device and kill all targets || Deppends || Late game this mission might get hard due to powerfull enemies attacks
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| Protect Device || - || yes || Protect the device and kill all targets || Varied || Late game this mission might get hard due to powerful enemies attacks
 
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| Destroy Device || 8 || yes || Destroy the device and kill all targets || Deppends || -
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| Destroy Device || 8 || yes || Destroy the device and kill all targets || Varied || The ability to MC or hack control of an enemy unit makes this easier
 
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| Hack/Recover Device || 8 || yes ||Hack/Recover the device and kill all targets || Deppends || Bring a Specialist
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| Hack/Recover Device || 8 || yes ||Hack/Recover the device and kill all targets || Varied || Bring a Specialist: their ranged hack makes this significantly easier: LoS is range.
 
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| UFO Recovery || 6 || yes || kill all targets || Alloys + Elerium || After you break concealment a beacon will activate, you have 6 turn do deactivate it
 
| UFO Recovery || 6 || yes || kill all targets || Alloys + Elerium || After you break concealment a beacon will activate, you have 6 turn do deactivate it
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| ADVENT Retaliation || - || no || save at least six civilians and kill all targets || Supplies income increased || -
 
| ADVENT Retaliation || - || no || save at least six civilians and kill all targets || Supplies income increased || -
 
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| ADVENT Facility || - || yes || Plant the X4 and evacuate || AVATAR progress decreased by point amount displayed under facility on map || -
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| ADVENT Facility || - || yes || Plant the X4 and evacuate || AVATAR progress decreased by point amount displayed under facility on map || Expect drops once the charges are set, and another on your way to extraction.
 
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| Avenger Defence || - || yes || Destroy the disruptor, dont let enemies inside the ramp || Not losing the game || Defence Matrix helps a lot
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| Avenger Defence || - || yes || Destroy the Disruptor, don't let enemies inside the ramp || Not losing the game || Defense Matrix helps a lot to camp the ramp, upgrade if you can. MCing and/or Hacking is VERY useful: have the controlled enemy unit take out the Disruptor, while your soldiers retreat, as ADVENT will be airdropping new enemies first every other turn, then eventually ''every'' turn.
 
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Revision as of 07:24, 23 February 2016

One of the big differences between XCOM and XCOM 2 are mission types. Instead of Abductions you have Guerrilla Ops, and instead of Terror Missions you have ADVENT Retaliations (losing and ADVENT Retaliation mission wont make you lose that territory, but it will decrease the supplies income).

Mission Timer Start Concealed Objetives Reward Observations
Guerrilla Ops - yes Varied Varied + Countering a Dark Event You can only choose one at a time. Hidden Dark Events can be revealed with Intel, either on the first popup, or by clicking the tag under the Avatar Progress counter. Choose based on what is a greater threat to you (usually the 'free +1/+2 Avatar Progress' events).
Supply Raid - yes Neutralize all enemies Alloys + Elerium Beware of AoE attacks, don't destroy the resources: they are the glowing boxes. Keep in mind that vehicle and other object explosions have some range.
Secure VIP 12 no Extract VIP and all soldiers VIP + resources VIP starts with you
Rescue VIP 12 no Extract VIP and all soldiers VIP + resources VIP doesn´t start with your soldiers: may appear locked in a cell or an ADVENT van: bring a Specialist.
Neutralize Dark VIP 12 yes Capture or kill Dark VIP + extract all soldiers Supplies + Intel If you kill the Dark VIP you don't get the Intel. On proximity, you get the 'Knockout' command, then Carry option: soldier carry rules are in effect.
Protect Device - yes Protect the device and kill all targets Varied Late game this mission might get hard due to powerful enemies attacks
Destroy Device 8 yes Destroy the device and kill all targets Varied The ability to MC or hack control of an enemy unit makes this easier
Hack/Recover Device 8 yes Hack/Recover the device and kill all targets Varied Bring a Specialist: their ranged hack makes this significantly easier: LoS is range.
UFO Recovery 6 yes kill all targets Alloys + Elerium After you break concealment a beacon will activate, you have 6 turn do deactivate it
ADVENT Retaliation - no save at least six civilians and kill all targets Supplies income increased -
ADVENT Facility - yes Plant the X4 and evacuate AVATAR progress decreased by point amount displayed under facility on map Expect drops once the charges are set, and another on your way to extraction.
Avenger Defence - yes Destroy the Disruptor, don't let enemies inside the ramp Not losing the game Defense Matrix helps a lot to camp the ramp, upgrade if you can. MCing and/or Hacking is VERY useful: have the controlled enemy unit take out the Disruptor, while your soldiers retreat, as ADVENT will be airdropping new enemies first every other turn, then eventually every turn.