Missions (XCOM2)

From UFOpaedia
Revision as of 09:13, 23 February 2016 by Xuncu (talk | contribs)
Jump to: navigation, search

One of the big differences between XCOM and XCOM 2 are mission types. Instead of Abductions you have Guerrilla Ops, and instead of Terror Missions you have ADVENT Retaliations (losing and ADVENT Retaliation mission wont make you lose that territory, but it will decrease the supplies income).

Mission Timer Start Concealed Objetives Reward Observations
Guerrilla Ops - yes Depends Depends + Countering a Dark Event You can only choose one at a time
Supply Raid - yes Neutralize all enemies Alloys + Elerium Beware of AoE attacks, dont destroy the resourses
Secure VIP 12 no Extract VIP and all soldiers VIP + resources VIP starts with you
Rescue VIP 12 no Extract VIP and all soldiers VIP + resources VIP doesn´t start with your soldiers
Neutralize Dark VIP 12 yes Capture or kill Dark VIP + extract all soldiers Supplies + Intel If you kill the Dark VIP you dont get the Intel
Protect Device - yes Protect the device and kill all targets Deppends Late game this mission might get hard due to powerfull enemies attacks
Destroy Device 8 yes Destroy the device and kill all targets Deppends -
Hack/Recover Device 8 yes Hack/Recover the device and kill all targets Deppends Bring a Specialist
UFO Recovery 6 yes kill all targets Alloys + Elerium After you break concealment a beacon will activate, you have 6 turn do deactivate it
ADVENT Retaliation - no save at least six civilians and kill all targets Supplies income increased -
ADVENT Facility - yes Plant the X4 and evacuate AVATAR progress decreased by point amount displayed under facility on map -
Avenger Defence - yes Destroy the disruptor, dont let enemies inside the ramp Not losing the game Defence Matrix helps a lot