Difference between revisions of "Modding (OpenXcom)"
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+ | #REDIRECT [[Customizing (OpenXcom)]] |
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− | [[OpenXcom]] is designed with moddability in mind, so everything that users might wanna change is available in external files that anyone can edit. |
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− | == Translations == |
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− | While English is the most popular language, not everyone can understand it, so OpenXcom supports [[Translations (OpenXcom)|Translations]] that allow you to localize the game in any language you need. |
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− | == Soldier Names == |
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− | If you're the kind that likes your soldiers to have a specific theme to them, or just want to add your own country, you can customize the [[Soldier Names (OpenXcom)|Soldier Names]] used for the new hires. |
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− | == Rulesets == |
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− | [[Rulesets (OpenXcom)|Rulesets]] contain the meat of the game, the values and parameters for every single element in the game, and can be easily tweaked with a text editor. |
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− | == Sprite modding == |
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− | Sprites are also moddable, robin on the forums has written a recipe how it can be done effectively: [[Modding sprites (OpenXcom)| Modding sprites]] |
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− | [[Category:OpenXcom]] |
Latest revision as of 01:46, 28 May 2014
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