Difference between revisions of "Motion Scanner (Apocalypse)"

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* Style: one-handed
 
* Style: one-handed
 
* Detection Cube: 40cells x 40cells x 9levels</td></tr></table>
 
* Detection Cube: 40cells x 40cells x 9levels</td></tr></table>
Bote: detection size in based on teh user being in the exact center.
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<td>[[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|frame|left|An X-Com unit running north at Speed=100 leaving a white trace. The user (yellow circle icon) at the display's center shown facing east (orange arrow icon) with the display always orientated top-north.]]</td>
[[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|left]]
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A small device that detects all lifeforms as white blips on the battlescape. A light weight device ideally suited to scouts or clean up crews quickly sweeping a battlescape of hostiles. An important device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every little <s>bathroom</s> hidey-hole, allows planning of ambushes, etc.
A light and small device that detects lifeforms moving on the battlescape, displayed as white blips of various intensities fading quickly, on a small screen when the '''user is stationary'''.
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* Does not differentiate detected lifeforms except on their size or speed.
* Does not detect any lifeforms if they do not move.
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* Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally.
* Cannot distinguish between types of detected lifeforms.
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* Does not detect agent equipment of any sort.
* Does not differentiate battlescape levels in any fashion since it will detect any movement equally well if it is below or above the user.
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* Detects all lifeforms, dead or alive. <!-- brainsuckers too I think, confirm? -->
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* Monochrome display model only. There are no coloured versions.
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If the user moves, the motion scanner will briefly display the surrounding clutter and terrain (buildings, trees, unconscious entities, etc.) including any units that are not moving since motion ''relative'' to the scanner had been detected. A white fading outline of the structure, features. and any staionary units will be very briefly displayed as a blurred after-image.
 
* any movement (typically aliens and humans) is displayed briefly with faster moving units preducing a stronger (brighter white) signature than any unit walking.
 
* #
 
# Only movement is shown; the scanner does not know whether it is tracking a human or an alien, even if the blip on screen is far larger than a human
 
# If the scanner shows unusual trails, like "thick," large or very long trails, you can be fairly sure the movement is caused by something non-human. This indicates that something is moving towards or away from you at abnormally high speed.
 
# During movement, the environment "moves" in relation to the scanner and is thus show on the screen for a few seconds. See the next section for more information
 
# The scanner does not show very small objects like grenades or weapons left behind by their user
 
 
  
== Relative Motion Scanning ==
 
  
When an agent with an active scanner moves, ghost images of walls and stationary objects or people will show briefly on the display. This effect occurs because the entire environment is moving relative to the scanner. This can clutter the screen but can be used to the users advantage to perform what is sometimes referred to as "relative motion" scanning. It can be useful in several ways:
 
  
:A. Previously unknown terrain can be mapped with limited accuracy
 
:B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.
 
  
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=====Stationary Use=====
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Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on a small screen when the motion scanner user is ''not moving''.
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* Does not detect any lifeforms if they do not move.
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* Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade.
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* If searching for aliens and found in a tight grouping, their unique sounds and their blip shape may indicate which blip is which.
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=====Moving=====
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If the user moves, the motion scanner will display the surrounding terrain (building outline and internal walls, trees, rubble, etc.), unconscious entities, stationary units, and general clutter since motion ''relative'' to the scanner had been detected.
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* A white fading outline of the battlescape and all units will be very briefly displayed as a blurred after-image and may quickly become confusing
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* The faster the movment of the user, the stronger the after-image and the more blurry it becomes.
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* A user only moving vertically will show a clean outline of the structure and any lifeforms as bright unblurred blips.
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* The terrain above or below, within two levels of the <u>user moving vertically</u> (up or down) will only be displayed briefly, however, all lifeforms moving or not within the cube will be detected irrelevant of battlescape height (which is nine levels maximum).
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* To have cleaner and unblurred after-image when moving horizontally, the agent should walk. A fast, walking agent X-Com unit could used the 'step once, step once' style to limit heavily blurred after-images.
  
 
{{Equipment (Apocalypse) Navbar}}
 
{{Equipment (Apocalypse) Navbar}}

Revision as of 00:57, 14 May 2022

When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.
Motion Scanner
Marsec Motion Scanner.PNG
  • Size: 1 × 1
  • Weight: 2
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $900
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 6
  • Battlescape Score: 4
  • Style: one-handed
  • Detection Cube: 40cells x 40cells x 9levels
An X-Com unit running north at Speed=100 leaving a white trace. The user (yellow circle icon) at the display's center shown facing east (orange arrow icon) with the display always orientated top-north.

A small device that detects all lifeforms as white blips on the battlescape. A light weight device ideally suited to scouts or clean up crews quickly sweeping a battlescape of hostiles. An important device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every little bathroom hidey-hole, allows planning of ambushes, etc.

  • Does not differentiate detected lifeforms except on their size or speed.
  • Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally.
  • Does not detect agent equipment of any sort.
  • Detects all lifeforms, dead or alive.
  • Monochrome display model only. There are no coloured versions.





Stationary Use

Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on a small screen when the motion scanner user is not moving.

  • Does not detect any lifeforms if they do not move.
  • Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade.
  • If searching for aliens and found in a tight grouping, their unique sounds and their blip shape may indicate which blip is which.
Moving

If the user moves, the motion scanner will display the surrounding terrain (building outline and internal walls, trees, rubble, etc.), unconscious entities, stationary units, and general clutter since motion relative to the scanner had been detected.

  • A white fading outline of the battlescape and all units will be very briefly displayed as a blurred after-image and may quickly become confusing
  • The faster the movment of the user, the stronger the after-image and the more blurry it becomes.
  • A user only moving vertically will show a clean outline of the structure and any lifeforms as bright unblurred blips.
  • The terrain above or below, within two levels of the user moving vertically (up or down) will only be displayed briefly, however, all lifeforms moving or not within the cube will be detected irrelevant of battlescape height (which is nine levels maximum).
  • To have cleaner and unblurred after-image when moving horizontally, the agent should walk. A fast, walking agent X-Com unit could used the 'step once, step once' style to limit heavily blurred after-images.
Apocalypse Insignia X-Com: Apocalypse: Equipment
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Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons