Motion Scanner (Apocalypse)

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Revision as of 23:57, 13 May 2022 by EsTeR (talk | contribs) (wip2)
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When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.
Motion Scanner
Marsec Motion Scanner.PNG
  • Size: 1 × 1
  • Weight: 2
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $900
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 6
  • Battlescape Score: 4
  • Style: one-handed
  • Detection Cube: 40cells x 40cells x 9levels
An X-Com unit running north at Speed=100 leaving a white trace. The yellow circle agent icon in the display's center with an arrow pointing east and the display orientated top-north.

A small device that detects all lifeforms as white blips on the battlescape. A light weight device ideally suited to scouts or clean up crews quickly sweeping a battlescape of hostiles. An important device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every little bathroom hidey-hole, allows planning of ambushes, etc.

  • Does not differentiate detected lifeforms except on their size or speed.
  • Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally.
Stationary Use

Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on a small screen when the motion scanner user is not moving.

  • Does not detect any lifeforms if they do not move.
  • Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade.
Moving

If the user moves, the motion scanner will display the surrounding clutter and terrain (buildings, trees, unconscious entities, etc.) including any units that are not moving since motion relative to the scanner had been detected. A white fading outline of the structure, features. and any staionary units will be very briefly displayed as a blurred after-image.

  • The faster the movment of the user, the stronger the after-image and the more blurry it becomes.
  • Everything except dropped items will be displayed if the unit moves around on the same level in the blurred image which easily shows (eg) a building outline with internal walls with rubble, any lifeform which does not move displayed as a bright blip, , if present

Relative Motion Scanning

When an agent with an active scanner moves, ghost images of walls and stationary objects or people will show briefly on the display. This effect occurs because the entire environment is moving relative to the scanner. This can clutter the screen but can be used to the users advantage to perform what is sometimes referred to as "relative motion" scanning. It can be useful in several ways:

A. Previously unknown terrain can be mapped with limited accuracy
B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.


Apocalypse Insignia X-Com: Apocalypse: Equipment
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Other:Innate/Grown-In Weapons