Difference between revisions of "Motion Scanner (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(wip, more later called away)
Line 1: Line 1:
A small, one-handed device that tracks changes in the environment and displays them on a small screen. When stationary, the scanner displays all moving entities in range of the scanner. However, there are a few things to consider during usage:
+
When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.
 +
[[Image:Marsec_Motion_Scanner_(UFOpaedia).PNG|frame|Motion Scanner]]
 +
<table><tr><td>[[Image:Marsec_Motion_Scanner.PNG|left]]</td><td>
 +
* Size: 1 × 1
 +
* Weight: 2
 +
* Manufacturer: [[Marsec]]
 +
* Available: Week 1
 +
* Base Price: $900
 +
* Minimum Weekly Stock: 2
 +
* Maximum Weekly Stock: 6
 +
* Battlescape Score: 4
 +
* Style: one-handed
 +
* Detection Cube: 40cells x 40cells x 9levels</td></tr></table>
 +
Bote: detection size in based on teh user being in the exact center.
 +
[[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|left]]
 +
A light and small device that detects lifeforms moving on the battlescape, displayed as white blips of various intensities fading quickly, on a small screen when the '''user is stationary'''.
 +
* Does not detect any lifeforms if they do not move.
 +
* Cannot distinguish between types of detected lifeforms.
 +
* Does not differentiate battlescape levels in any fashion since it will detect any movement equally well if it is below or above the user.
  
# Movement is shown only for a few seconds and is constantly faded away to prevent the screen being cluttered
+
 
# The scanner does not distinguish between vertical positioning of movement, and shows movement under or above the user as a standard blip on the screen.
+
If the user moves, the motion scanner will briefly display the surrounding clutter and terrain (buildings, trees, unconscious entities, etc.) including any units that are not moving since motion ''relative'' to the scanner had been detected. A white fading outline of the structure, features. and any staionary units will be very briefly displayed as a blurred after-image.
 +
* any movement (typically aliens and humans) is displayed briefly with faster moving units preducing a stronger (brighter white) signature than any unit walking.
 +
* #
 
# Only movement is shown; the scanner does not know whether it is tracking a human or an alien, even if the blip on screen is far larger than a human
 
# Only movement is shown; the scanner does not know whether it is tracking a human or an alien, even if the blip on screen is far larger than a human
 
# If the scanner shows unusual trails, like "thick," large or very long trails, you can be fairly sure the movement is caused by something non-human. This indicates that something is moving towards or away from you at abnormally high speed.
 
# If the scanner shows unusual trails, like "thick," large or very long trails, you can be fairly sure the movement is caused by something non-human. This indicates that something is moving towards or away from you at abnormally high speed.
 
# During movement, the environment "moves" in relation to the scanner and is thus show on the screen for a few seconds. See the next section for more information
 
# During movement, the environment "moves" in relation to the scanner and is thus show on the screen for a few seconds. See the next section for more information
 
# The scanner does not show very small objects like grenades or weapons left behind by their user
 
# The scanner does not show very small objects like grenades or weapons left behind by their user
 
+
  
 
== Relative Motion Scanning ==  
 
== Relative Motion Scanning ==  
Line 15: Line 35:
 
:A. Previously unknown terrain can be mapped with limited accuracy
 
:A. Previously unknown terrain can be mapped with limited accuracy
 
:B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.
 
:B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.
 
== Stats ==
 
[[Image:Marsec_Motion_Scanner_(UFOpaedia).PNG|frame|Motion Scanner]]
 
<table><tr><td>[[Image:Marsec_Motion_Scanner.PNG|left]]</td><td>
 
* Size: 1 × 1
 
* Weight: 2
 
* Manufacturer: [[Marsec]]
 
* Base Price: $900
 
* Minimum Weekly Stock: 2
 
* Maximum Weekly Stock: 6
 
* Battlescape Score: 4</td></tr></table>
 
 
"When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain."
 
 
==See Also==
 
* [[Marsec]]
 
  
  

Revision as of 12:16, 13 May 2022

When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.
Motion Scanner
Marsec Motion Scanner.PNG
  • Size: 1 × 1
  • Weight: 2
  • Manufacturer: Marsec
  • Available: Week 1
  • Base Price: $900
  • Minimum Weekly Stock: 2
  • Maximum Weekly Stock: 6
  • Battlescape Score: 4
  • Style: one-handed
  • Detection Cube: 40cells x 40cells x 9levels

Bote: detection size in based on teh user being in the exact center.

Motion Scanner Xcom Speeder (Apocalypse).png

A light and small device that detects lifeforms moving on the battlescape, displayed as white blips of various intensities fading quickly, on a small screen when the user is stationary.

  • Does not detect any lifeforms if they do not move.
  • Cannot distinguish between types of detected lifeforms.
  • Does not differentiate battlescape levels in any fashion since it will detect any movement equally well if it is below or above the user.


If the user moves, the motion scanner will briefly display the surrounding clutter and terrain (buildings, trees, unconscious entities, etc.) including any units that are not moving since motion relative to the scanner had been detected. A white fading outline of the structure, features. and any staionary units will be very briefly displayed as a blurred after-image.

  • any movement (typically aliens and humans) is displayed briefly with faster moving units preducing a stronger (brighter white) signature than any unit walking.
  • #
  1. Only movement is shown; the scanner does not know whether it is tracking a human or an alien, even if the blip on screen is far larger than a human
  2. If the scanner shows unusual trails, like "thick," large or very long trails, you can be fairly sure the movement is caused by something non-human. This indicates that something is moving towards or away from you at abnormally high speed.
  3. During movement, the environment "moves" in relation to the scanner and is thus show on the screen for a few seconds. See the next section for more information
  4. The scanner does not show very small objects like grenades or weapons left behind by their user

Relative Motion Scanning

When an agent with an active scanner moves, ghost images of walls and stationary objects or people will show briefly on the display. This effect occurs because the entire environment is moving relative to the scanner. This can clutter the screen but can be used to the users advantage to perform what is sometimes referred to as "relative motion" scanning. It can be useful in several ways:

A. Previously unknown terrain can be mapped with limited accuracy
B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons