Difference between revisions of "Motion Scanner (Apocalypse)"
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* Style: one-handed |
* Style: one-handed |
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* Detection Cube: 40cells x 40cells x 9levels</td></tr></table> |
* Detection Cube: 40cells x 40cells x 9levels</td></tr></table> |
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+ | <td>[[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|frame|left|An X-Com unit running north at Speed=100 leaving a white trace. The yellow circle agent icon in the display's center with an arrow pointing east and the display orientated top-north.]]</td> |
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− | Bote: detection size in based on teh user being in the exact center. |
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− | [[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|left]] |
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* Does not detect any lifeforms if they do not move. |
* Does not detect any lifeforms if they do not move. |
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+ | * Lifeforms moving slowly only register as a dim white blip. The faster the unit, the brighter the blip and the longer it takes to fade. |
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− | * Cannot distinguish between types of detected lifeforms. |
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+ | * White blips on the display may be above or below the user since it does not differentiate between battlescape levels. |
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− | * Does not differentiate battlescape levels in any fashion since it will detect any movement equally well if it is below or above the user. |
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+ | * Detected movement within the cube is uniform. It does not weaken in detection strength the further a lifeform is, nor how high or low it is, relative to the user.<br> |
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⚫ | If <u>the user moves</u>, the motion scanner will display the surrounding clutter and terrain (buildings, trees, unconscious entities, etc.) including any units that are not moving since motion ''relative'' to the scanner had been detected. A white fading outline of the structure, features. and any staionary units will be very briefly displayed as a blurred after-image. |
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+ | * The faster the movment of the user, the stronger the after-image and the more blurry it becomes. |
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⚫ | If the user moves, the motion scanner will |
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+ | * Everything except dropped items will be displayed if the unit moves around on the same level in the blurred image which easily shows (eg) a building outline with internal walls with rubble, any lifeform which does not move displayed as a bright blip, , if present |
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− | * any movement (typically aliens and humans) is displayed briefly with faster moving units preducing a stronger (brighter white) signature than any unit walking. |
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− | * # |
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− | # Only movement is shown; the scanner does not know whether it is tracking a human or an alien, even if the blip on screen is far larger than a human |
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− | # If the scanner shows unusual trails, like "thick," large or very long trails, you can be fairly sure the movement is caused by something non-human. This indicates that something is moving towards or away from you at abnormally high speed. |
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− | # During movement, the environment "moves" in relation to the scanner and is thus show on the screen for a few seconds. See the next section for more information |
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− | # The scanner does not show very small objects like grenades or weapons left behind by their user |
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== Relative Motion Scanning == |
== Relative Motion Scanning == |
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Revision as of 00:15, 14 May 2022
When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.
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A small device that detects all lifeforms moving on the battlescape. Movement is displayed as white blips of various intensities depending on speed, fading quickly on a small screen when the motion scanner user is not moving.
- Does not detect any lifeforms if they do not move.
- Lifeforms moving slowly only register as a dim white blip. The faster the unit, the brighter the blip and the longer it takes to fade.
- White blips on the display may be above or below the user since it does not differentiate between battlescape levels.
- Detected movement within the cube is uniform. It does not weaken in detection strength the further a lifeform is, nor how high or low it is, relative to the user.
If the user moves, the motion scanner will display the surrounding clutter and terrain (buildings, trees, unconscious entities, etc.) including any units that are not moving since motion relative to the scanner had been detected. A white fading outline of the structure, features. and any staionary units will be very briefly displayed as a blurred after-image.
- The faster the movment of the user, the stronger the after-image and the more blurry it becomes.
- Everything except dropped items will be displayed if the unit moves around on the same level in the blurred image which easily shows (eg) a building outline with internal walls with rubble, any lifeform which does not move displayed as a bright blip, , if present
Relative Motion Scanning
When an agent with an active scanner moves, ghost images of walls and stationary objects or people will show briefly on the display. This effect occurs because the entire environment is moving relative to the scanner. This can clutter the screen but can be used to the users advantage to perform what is sometimes referred to as "relative motion" scanning. It can be useful in several ways:
- A. Previously unknown terrain can be mapped with limited accuracy
- B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.