Difference between revisions of "Motion Scanner (Apocalypse)"
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* Style: one-handed |
* Style: one-handed |
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* Detection Cube: 40cells x 40cells x 9levels</td></tr></table> |
* Detection Cube: 40cells x 40cells x 9levels</td></tr></table> |
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− | <td>[[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|frame|left|An X-Com unit running north at Speed=100 leaving a white trace. The yellow circle |
+ | <td>[[Image:Motion_Scanner_Xcom_Speeder_(Apocalypse).png|frame|left|An X-Com unit running north at Speed=100 leaving a white trace. The user (yellow circle icon) at the display's center shown facing east (arrow icon) with the display always orientated top-north.]]</td> |
A small device that detects all lifeforms as white blips on the battlescape. A light weight device ideally suited to scouts or clean up crews quickly sweeping a battlescape of hostiles. An important device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every little <s>bathroom</s> hidey-hole, allows planning of ambushes, etc. |
A small device that detects all lifeforms as white blips on the battlescape. A light weight device ideally suited to scouts or clean up crews quickly sweeping a battlescape of hostiles. An important device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every little <s>bathroom</s> hidey-hole, allows planning of ambushes, etc. |
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* Does not differentiate detected lifeforms except on their size or speed. |
* Does not differentiate detected lifeforms except on their size or speed. |
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* Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally. |
* Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally. |
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+ | * Does not detect agent equipment of any sort. |
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+ | * Monochrome display model only. There are no coloured versions. |
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=====Stationary Use===== |
=====Stationary Use===== |
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− | Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on a small screen when the motion scanner |
+ | Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on a small screen when the motion scanner user is ''not moving''. |
* Does not detect any lifeforms if they do not move. |
* Does not detect any lifeforms if they do not move. |
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* Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade. |
* Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade. |
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+ | * If searching for aliens and found in a tight grouping, their unique sounds and their blip shape may indicate which blip is which. |
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=====Moving===== |
=====Moving===== |
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− | If |
+ | If the user moves, the motion scanner will display the surrounding terrain (building outline and internal walls, trees, rubble, etc.), unconscious entities, stationary units, and general clutter since motion ''relative'' to the scanner had been detected. |
+ | * A white fading outline of the battlescape and any units will be very briefly displayed as a blurred after-image and may quickly become confusing |
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* The faster the movment of the user, the stronger the after-image and the more blurry it becomes. |
* The faster the movment of the user, the stronger the after-image and the more blurry it becomes. |
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+ | * A user only moving vertically will show a clean outline of the structure and any lifeforms as bright unblurred blips. |
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− | * Everything except dropped items will be displayed if the unit moves around on the same level in the blurred image which easily shows (eg) a building outline with internal walls with rubble, any lifeform which does not move displayed as a bright blip, , if present |
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+ | * To have cleaner and unblurred after-image when moving horizontally, the agent should walk. A fast, walking agent X-Com unit could used the 'step once, step once' style to limit heavily blurred after-images. |
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− | == Relative Motion Scanning == |
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− | When an agent with an active scanner moves, ghost images of walls and stationary objects or people will show briefly on the display. This effect occurs because the entire environment is moving relative to the scanner. This can clutter the screen but can be used to the users advantage to perform what is sometimes referred to as "relative motion" scanning. It can be useful in several ways: |
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− | :A. Previously unknown terrain can be mapped with limited accuracy |
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− | :B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies. |
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{{Equipment (Apocalypse) Navbar}} |
{{Equipment (Apocalypse) Navbar}} |
Revision as of 01:30, 14 May 2022
When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.
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A small device that detects all lifeforms as white blips on the battlescape. A light weight device ideally suited to scouts or clean up crews quickly sweeping a battlescape of hostiles. An important device which should be available to every agent if market quantities allow. A motion scanner may 'search' areas without exposing an agent to ambush, approach an area without having to manually check every little bathroom hidey-hole, allows planning of ambushes, etc.
- Does not differentiate detected lifeforms except on their size or speed.
- Detection of any lifeform is uniform across the whole scanner range. Detection strength does not become weaker near the edge of its range within the cube, that is, anything within the 40x40x9 cube will be detected equally.
- Does not detect agent equipment of any sort.
- Monochrome display model only. There are no coloured versions.
Stationary Use
Movement is displayed as white blips of various intensities depending on speed and size, fading quickly on a small screen when the motion scanner user is not moving.
- Does not detect any lifeforms if they do not move.
- Lifeforms moving slowly only register as a dim white blip. The faster or bigger the unit, the brighter the blip and the longer it takes to fade.
- If searching for aliens and found in a tight grouping, their unique sounds and their blip shape may indicate which blip is which.
Moving
If the user moves, the motion scanner will display the surrounding terrain (building outline and internal walls, trees, rubble, etc.), unconscious entities, stationary units, and general clutter since motion relative to the scanner had been detected.
- A white fading outline of the battlescape and any units will be very briefly displayed as a blurred after-image and may quickly become confusing
- The faster the movment of the user, the stronger the after-image and the more blurry it becomes.
- A user only moving vertically will show a clean outline of the structure and any lifeforms as bright unblurred blips.
- To have cleaner and unblurred after-image when moving horizontally, the agent should walk. A fast, walking agent X-Com unit could used the 'step once, step once' style to limit heavily blurred after-images.