Motion Scanner (Apocalypse)
When this unit is activated the display shows anything moving relative to its position. The sensors can penetrate any kind of terrain.
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A small device that detects all lifeforms moving on the battlescape. Movement is displayed as white blips of various intensities depending on speed, fading quickly on a small screen when the motion scanner user is not moving.
- Does not detect any lifeforms if they do not move.
- Lifeforms moving slowly only register as a dim white blip. The faster the unit, the brighter the blip and the longer it takes to fade.
- White blips on the display may be above or below the user since it does not differentiate between battlescape levels.
- Detected movement within the cube is uniform. It does not weaken in detection strength the further a lifeform is, nor how high or low it is, relative to the user.
If the user moves, the motion scanner will display the surrounding clutter and terrain (buildings, trees, unconscious entities, etc.) including any units that are not moving since motion relative to the scanner had been detected. A white fading outline of the structure, features. and any staionary units will be very briefly displayed as a blurred after-image.
- The faster the movment of the user, the stronger the after-image and the more blurry it becomes.
- Everything except dropped items will be displayed if the unit moves around on the same level in the blurred image which easily shows (eg) a building outline with internal walls with rubble, any lifeform which does not move displayed as a bright blip, , if present
Relative Motion Scanning
When an agent with an active scanner moves, ghost images of walls and stationary objects or people will show briefly on the display. This effect occurs because the entire environment is moving relative to the scanner. This can clutter the screen but can be used to the users advantage to perform what is sometimes referred to as "relative motion" scanning. It can be useful in several ways:
- A. Previously unknown terrain can be mapped with limited accuracy
- B. Stationary entities can sometimes be seen in places where no environmental features were noticed earlier. Keep in mind that this can include stationary enemies, equipment or bodies.