Difference between revisions of "Motion scanner blip sizes"
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− | The bigger an object, the bigger the blip it gives off. Also, the more it's moved, the bigger the blip. Be careful not to mistake blips for [[civilian]]s on [[Terror Mission]]s, but the biggest blips are almost certainly [[Terror | + | The bigger an object, the bigger the blip it gives off. Also, the more it's moved, the bigger the blip. Be careful not to mistake blips for [[civilian]]s on [[Terror Mission]]s, but the biggest blips are almost certainly [[Terror Units (UFO Defense)|Terror Units]] - or your own tanks. |
All movement (allied and otherwise) is registered - but - unmoving units will NOT generate a blip. At all. | All movement (allied and otherwise) is registered - but - unmoving units will NOT generate a blip. At all. |
Revision as of 20:03, 16 December 2005
The bigger an object, the bigger the blip it gives off. Also, the more it's moved, the bigger the blip. Be careful not to mistake blips for civilians on Terror Missions, but the biggest blips are almost certainly Terror Units - or your own tanks.
All movement (allied and otherwise) is registered - but - unmoving units will NOT generate a blip. At all.