Difference between revisions of "Mountain Terrain"
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*As always, try to get snipers on the high points of the map. | *As always, try to get snipers on the high points of the map. | ||
*The straight-vertical sides of hills are not traversible by ground units. | *The straight-vertical sides of hills are not traversible by ground units. | ||
− | *Grenade tosses might be difficult because of intervening hills, but it's often the only way to get a hit on a target peeking over a high ridge. | + | *Grenade tosses might be difficult because of intervening hills, but it's often the only way to get a hit on a target peeking over a high ridge or inaccessible mountaintop. |
==See Also== | ==See Also== | ||
[[Category:Terrain]] | [[Category:Terrain]] |
Revision as of 09:48, 29 December 2005
Aliens will very rarely land in alpine terrain, but it is always a headache when they do. The sheer sides of mountains and foothills make it difficult, sometimes impossible, to pass.
They also provide the aliens with good cover, and let flying aliens travel much more freely than groundbound troopers. If you have flying units yourself, use them here.
Battle Notes
- See the Mountain Map Bug for information on phantom tree stumps.
- Not much fuel for incendiary attacks here.
- As always, try to get snipers on the high points of the map.
- The straight-vertical sides of hills are not traversible by ground units.
- Grenade tosses might be difficult because of intervening hills, but it's often the only way to get a hit on a target peeking over a high ridge or inaccessible mountaintop.