Difference between revisions of "Movement (EU2012)"

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  ''12 * 0.625 * 2 = 15 tiles''
 
  ''12 * 0.625 * 2 = 15 tiles''
  
With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 tiles) and 14 (8 and 17 tiles).
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With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 tiles) and 14 (strangely 9 and 18 tiles).
  
 
With the option '''Hidden Potential''' the  movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected.
 
With the option '''Hidden Potential''' the  movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected.

Revision as of 10:37, 16 December 2013

Range of Movement (or Speed) is a hidden attribute in XCOM EU.

A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.

According to this post, the conversion for a half-turn move is:

round_down(attribute value * 0.625)

So, with a value of 12, we get:

12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles

With dashing, the value is doubled, so we get:

12 * 0.625 * 2 = 15 tiles

With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 tiles) and 14 (strangely 9 and 18 tiles).

With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.

There are a couple of things that allow you to increase movement:

EU2012 Badge XCOM: Enemy Unknown: Gameplay Mechanics
Action SystemMovementChance to HitCoverCritical HitsCritical WoundsDamageFlankingOverwatchSuppression