Difference between revisions of "Movement (EU2012)"

From UFOpaedia
Jump to navigation Jump to search
(Created page)
 
m (Fixed link)
Line 3: Line 3:
 
A soldier's range of movement value is 12, which translates into 7 cells for a half-turn move, and 15 cells when dashing - both when running a straight line.
 
A soldier's range of movement value is 12, which translates into 7 cells for a half-turn move, and 15 cells when dashing - both when running a straight line.
  
According to [http://gaming.stackexchange.com/a/94286 Arqade], the conversion for a half-turn move is:  
+
According to [http://gaming.stackexchange.com/a/94286/35810 Arqade], the conversion for a half-turn move is:  
  
 
  round_down(attribute value * 0.625)
 
  round_down(attribute value * 0.625)

Revision as of 07:09, 8 December 2013

Range of Movement (or Speed) is a hidden attribute in XCOM EU.

A soldier's range of movement value is 12, which translates into 7 cells for a half-turn move, and 15 cells when dashing - both when running a straight line.

According to Arqade, the conversion for a half-turn move is:

round_down(attribute value * 0.625)

So, with a value of 12, we get: 12 * 0.625 = 7.5 => round_down(7.5) = 7

With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 cells) and 14 (8 and 17 cells).

With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.