Difference between revisions of "Movement (EU2012)"

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(changed "game squares" to "tiles" as this seems to be the official name according to the "Sprinter" ability.)
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Range of Movement (or Speed) is a hidden attribute in XCOM EU.  
 
Range of Movement (or Speed) is a hidden attribute in XCOM EU.  
  
A soldier's range of movement value is 12, which translates into 7 cells for a half-turn move, and 15 cells when dashing - both when running a straight line.
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A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.
  
According to [http://gaming.stackexchange.com/a/94286/35810 this post], the conversion for a half-turn move is:  
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According to [http://gaming.stackexchange.com/a/94286/35810 this post], the conversion for a ''half-turn'' move is:  
  
 
  round_down(attribute value * 0.625)
 
  round_down(attribute value * 0.625)
  
So, with a value of 12, we get: ''12 * 0.625 = 7.5 => round down (7.5) = 7 game squares''
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So, with a value of 12, we get: ''12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles''
  
With Dashing, the value is 24, so we get: '''24 * 0.625 = 15 game squares''
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With ''dashing'', the value is doubled, so we get: '''12 * 0.625 * 2 = 15 tiles''
  
With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 squares) and 14 (8 and 17 squares).
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With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 tiles) and 14 (8 and 17 tiles).
  
 
With the option '''Hidden Potential''' the  movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected.
 
With the option '''Hidden Potential''' the  movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected.

Revision as of 21:39, 9 December 2013

Range of Movement (or Speed) is a hidden attribute in XCOM EU.

A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.

According to this post, the conversion for a half-turn move is:

round_down(attribute value * 0.625)

So, with a value of 12, we get: 12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles

With dashing, the value is doubled, so we get: '12 * 0.625 * 2 = 15 tiles

With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 tiles) and 14 (8 and 17 tiles).

With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.

EU2012 Badge XCOM: Enemy Unknown: Gameplay Mechanics
Action SystemMovementChance to HitCoverCritical HitsCritical WoundsDamageFlankingOverwatchSuppression