Difference between revisions of "Movement (EU2012)"

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m (Consistent formulas)
(Added list of things that increase movement)
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With the option '''Hidden Potential''' the  movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected.
 
With the option '''Hidden Potential''' the  movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected.
  
 +
There are a couple of things that allow you to increase movement:
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* The '''Sprinter''' ability of the [[Support (EU2012)|support class]]: +3 tiles (+6 tiles when dashing)
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* Armor
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** [[Skeleton Suit (EU2012)|Skeleton Suit]]
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** [[Ghost Armor (EU2012)|Ghost Armor]]
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** [[Psi Armor (EU2012)|Psi Armor]]
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* [[Combat Stims (EU2012)|Combat Stims]]
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* ''Combat Rush'' (triggered by the ''Adrenal Neurosympathy'' [[Gene Mods (EU2012)|gene mod]])
  
 
{{Gameplay_Mechanics_(EU2012)_Navbar}}
 
{{Gameplay_Mechanics_(EU2012)_Navbar}}
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 22:00, 9 December 2013

Range of Movement (or Speed) is a hidden attribute in XCOM EU.

A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.

According to this post, the conversion for a half-turn move is:

round_down(attribute value * 0.625)

So, with a value of 12, we get:

12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles

With dashing, the value is doubled, so we get:

12 * 0.625 * 2 = 15 tiles

With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 tiles) and 14 (8 and 17 tiles).

With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.

There are a couple of things that allow you to increase movement:

EU2012 Badge XCOM: Enemy Unknown: Gameplay Mechanics
Action SystemMovementChance to HitCoverCritical HitsCritical WoundsDamageFlankingOverwatchSuppression