Difference between revisions of "Movement (EU2012)"
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''12 * 0.625 * 2 = 15 tiles'' |
''12 * 0.625 * 2 = 15 tiles'' |
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− | With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 tiles) and 14 ( |
+ | With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 tiles) and 14 (strangely 9 and 18 tiles). |
With the option '''Hidden Potential''' the movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected. |
With the option '''Hidden Potential''' the movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected. |
Revision as of 11:37, 16 December 2013
Range of Movement (or Speed) is a hidden attribute in XCOM EU.
A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.
According to this post, the conversion for a half-turn move is:
round_down(attribute value * 0.625)
So, with a value of 12, we get:
12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles
With dashing, the value is doubled, so we get:
12 * 0.625 * 2 = 15 tiles
With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 tiles) and 14 (strangely 9 and 18 tiles).
With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.
There are a couple of things that allow you to increase movement:
- The Sprinter ability of the support class: +3 tiles (+6 tiles when dashing)
- Armor
- Combat Stims
- Combat Rush (triggered by the Adrenal Neurosympathy gene mod)
XCOM: Enemy Unknown: Gameplay Mechanics |
Action System • Movement • Chance to Hit • Cover • Critical Hits • Critical Wounds • Damage • Flanking • Overwatch • Suppression |