Movement (EU2012)
Range of Movement (or Speed) is a hidden attribute in XCOM EU.
A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.
According to this post, the conversion for a half-turn move is:
round_down(attribute value * 0.625)
So, with a value of 12, we get:
12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles
With dashing, the value is doubled, so we get:
12 * 0.625 * 2 = 15 tiles
With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 tiles) and 14 (strangely 9 and 18 tiles).
With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.
There are a couple of things that allow you to increase movement:
- The Sprinter ability of the support class: +3 tiles (+6 tiles when dashing)
- Armor
- Combat Stims
- Combat Rush (triggered by the Adrenal Neurosympathy gene mod)
XCOM: Enemy Unknown: Gameplay Mechanics |
Action System • Movement • Chance to Hit • Cover • Critical Hits • Critical Wounds • Damage • Flanking • Overwatch • Suppression |