Difference between revisions of "Multiplayer Builds (EU2012)"

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Cons: Must be very careful with your thin men. Try to take a roof asap with your chryssalids, followed by your thin men, and the rest cover the rear. Chryssalids have melee only, so they are VERY vulnerable to snipers. I suggest ganging up on snipers asap. Beware of high upgrade assault class w/ chitin plating, chryssalid attack does 4 damage max, and can't poison in titan armor.
 
Cons: Must be very careful with your thin men. Try to take a roof asap with your chryssalids, followed by your thin men, and the rest cover the rear. Chryssalids have melee only, so they are VERY vulnerable to snipers. I suggest ganging up on snipers asap. Beware of high upgrade assault class w/ chitin plating, chryssalid attack does 4 damage max, and can't poison in titan armor.
  
Tips: Go for weak units first. Weaken them first, then zombyfie them to add to your chryssald collection. Keep your thin men safe. If the enemy has a sniper with plasma, best advice is to poison and surpress it, followed by Chryssalid flank. If the enemy has sectoid commanders. gang up on them. their mind attacks don't work, and they turn that 3200 point unit into a 3000 point unit for you. If the enemy has cyber discs, hide and draw them into a trap, preferably inside a building.
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Tips: Go for weak units first. Weaken them first, then zombiefy them to add to your chryssald collection. Keep your thin men safe. If the enemy has a sniper with plasma, best advice is to poison and surpress it, followed by Chryssalid flank. If the enemy has sectoid commanders. gang up on them. their mind attacks don't work, and they turn that 3200 point unit into a 3000 point unit for you. If the enemy has cyber discs, hide and draw them into a trap, preferably inside a building.
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'''3 Sectoid commanders build'''
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3 Sectoid commanders
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1 Sectoid
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(total 10000 points)
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Pros: You have 3 MC and 3 grenades. Also your mindfray can be deadly since you got 3 of them too. Works best against small squad without mind shield.
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Cons: They're kind of slow. If your opponent have cyberdisk or mind shield soldier, you'll have hard time dealing with them.
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Tips: If you MC an enemy unit, consider using their abilities, especially grenades. Since you lose control of them if your SC dies!
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'''Archangel sniper build'''
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1 Dead eye sniper with Plasma rifle and Archangel armor
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and 'filler' units, which will serve as eyes for the sniper.
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Pros: Very good at defensive play. your opponent will have hard time reaching your sniper.
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Cons: Can be weak against swarming opponents. You will kill one unit per turn reliably, but rest of your squad will be weaker than opponent's. Combat stims soldier can be pain, since they don't get critted and takes half damage.
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Tips: Best on Boulevard map. In Grand cemetery and Trainyard it is solid. Weaker in Police station. After your sniper's shot, consider hunkering down your scout, if they can't kill something. Your main damage comes from sniper and he needs spotters to be alive.
  
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 15:55, 17 November 2012

Chryssalid/Thin Man build

2 Chryssalids 2 Thin Men 2 sectoids, or whatever you want.

Pros: This build provides a well balanced army, with the scouting/potential zombyfying power of the chryssalids, the mobility/moderate damage of the thin man, and the rest are to cover your personal tastes(you will have 1200 points to spend after the first 4). Can decimate sectoid commanders, and can replenish lost teammates. High powered low squad teams can be ganged up on.

Cons: Must be very careful with your thin men. Try to take a roof asap with your chryssalids, followed by your thin men, and the rest cover the rear. Chryssalids have melee only, so they are VERY vulnerable to snipers. I suggest ganging up on snipers asap. Beware of high upgrade assault class w/ chitin plating, chryssalid attack does 4 damage max, and can't poison in titan armor.

Tips: Go for weak units first. Weaken them first, then zombiefy them to add to your chryssald collection. Keep your thin men safe. If the enemy has a sniper with plasma, best advice is to poison and surpress it, followed by Chryssalid flank. If the enemy has sectoid commanders. gang up on them. their mind attacks don't work, and they turn that 3200 point unit into a 3000 point unit for you. If the enemy has cyber discs, hide and draw them into a trap, preferably inside a building.


3 Sectoid commanders build 3 Sectoid commanders 1 Sectoid (total 10000 points)

Pros: You have 3 MC and 3 grenades. Also your mindfray can be deadly since you got 3 of them too. Works best against small squad without mind shield.

Cons: They're kind of slow. If your opponent have cyberdisk or mind shield soldier, you'll have hard time dealing with them.

Tips: If you MC an enemy unit, consider using their abilities, especially grenades. Since you lose control of them if your SC dies!


Archangel sniper build 1 Dead eye sniper with Plasma rifle and Archangel armor and 'filler' units, which will serve as eyes for the sniper.

Pros: Very good at defensive play. your opponent will have hard time reaching your sniper.

Cons: Can be weak against swarming opponents. You will kill one unit per turn reliably, but rest of your squad will be weaker than opponent's. Combat stims soldier can be pain, since they don't get critted and takes half damage.

Tips: Best on Boulevard map. In Grand cemetery and Trainyard it is solid. Weaker in Police station. After your sniper's shot, consider hunkering down your scout, if they can't kill something. Your main damage comes from sniper and he needs spotters to be alive.