Multiplayer Builds (EU2012)

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Revision as of 22:04, 30 October 2012 by Hobbes (talk | contribs) (cat)
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Chryssalid/Thin Man build

2 Chryssalids 2 Thin Men 2 sectoids, or whatever you want.

Pros: This build provides a well balanced army, with the scouting/potential zombyfying power of the chryssalids, the mobility/moderate damage of the thin man, and the rest are to cover your personal tastes(you will have 1200 points to spend after the first 4). Can decimate sectoid commanders, and can replenish lost teammates. High powered low squad teams can be ganged up on.

Cons: Must be very careful with your thin men. Try to take a roof asap with your chryssalids, followed by your thin men, and the rest cover the rear. Chryssalids have melee only, so they are VERY vulnerable to snipers. I suggest ganging up on snipers asap. Beware of high upgrade assault class w/ chitin plating, chryssalid attack does 4 damage max, and can't poison in titan armor.

Tips: Go for weak units first. Weaken them first, then zombyfie them to add to your chryssald collection. Keep your thin men safe. If the enemy has a sniper with plasma, best advice is to poison and surpress it, followed by Chryssalid flank. If the enemy has sectoid commanders. gang up on them. their mind attacks don't work, and they turn that 3200 point unit into a 3000 point unit for you. If the enemy has cyber discs, hide and draw them into a trap, preferably inside a building.