Difference between revisions of "Multiplayer Tactics (EU2012)"

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(Removed link due to removal of video on youtube.)
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Note: See the tactical ''[[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]'' page for additional info on Actions, Action Rules, and generalized Tactics that also apply to the single-player environment.
 
Note: See the tactical ''[[Gameplay Mechanics (EU2012)|Gameplay Mechanics]]'' page for additional info on Actions, Action Rules, and generalized Tactics that also apply to the single-player environment.
  
* Early moves: Unlike the single-player environment, you pretty much know where your opponent is: the direct opposite side of the map.  For this reason, you can get away with dashing the first turn, possibly even the second turn, without taking the time to cycle through your entire squad and perform their first movement before cycling through for the second movement.  Use this to your advantage by sending out a scout to flush your opponent, create a diversion, or even back the unit off and draw them into a trap.  Watch [http://www.youtube.com/watch?feature=player_detailpage&v=Vyj0BDEXKPc#t=303s this] for a textbook example of why this is not good in single-player, and really only adviseable in the first move, maybe two, of multiplayer.
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* Early moves: Unlike the single-player environment, you pretty much know where your opponent is: the direct opposite side of the map.  For this reason, you can get away with dashing the first turn, possibly even the second turn, without taking the time to cycle through your entire squad and perform their first movement before cycling through for the second movement.  Use this to your advantage by sending out a scout to flush your opponent, create a diversion, or even back the unit off and draw them into a trap.  This is not good in single-player and is really only advisable in the first or second move of multiplayer.
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Multiplayer]]
 
[[Category: Multiplayer]]

Revision as of 03:42, 16 October 2012

Note: See the tactical Gameplay Mechanics page for additional info on Actions, Action Rules, and generalized Tactics that also apply to the single-player environment.

  • Early moves: Unlike the single-player environment, you pretty much know where your opponent is: the direct opposite side of the map. For this reason, you can get away with dashing the first turn, possibly even the second turn, without taking the time to cycle through your entire squad and perform their first movement before cycling through for the second movement. Use this to your advantage by sending out a scout to flush your opponent, create a diversion, or even back the unit off and draw them into a trap. This is not good in single-player and is really only advisable in the first or second move of multiplayer.