Multiworm (Apocalypse)

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The Multiworm is clearly a crucial stage in the complex Alien life cycle. It is capable of attacking by propelling a fluid from pores along the side of the body containing a complex mix of micro-organisms that use enzymes and acids to break down the molecular structure of the target. Fortunately the range of the propellant is fairly short. The Multiworm is slow moving, but care should be taken in combat because it may release its offspring in the throes of death, creating an even greater threat.  From: Apocalypse Ufopaedia


  • Grown-In Weapon = Enzyme Spit
  • Health = 340
  • Speed / Time Units = 45
  • Accuracy = 50
  • Reactions = 25
  • Stamina = 35
  • Strength = 60
  • Bravery = 100
  • Armour¹: 3/8/8/8/7/3
  • Psi Energy = 0
  • Psi Attack = 0
  • Psi Defense = 75
  • Size = medium
  • Inventory = no
  • Movement = Ground
  • Infiltration Influence = weak
  • Score = 8

¹ armour values : Head/Body/Left Arm/Right Arm/Legs/Under (approximately)

This creature is a rapacious carnivore whose feeding frenzy contributes to the rapid growth of younger lifeforms called "Hyperworms" which are reared inside its body. The gestation period for the Hyperworms is about three days and each Multiworm gives birth to four offspring. The birth process is lethal for the parent - the Hyperworms explode from the Multiworms body and consume it within a matter of seconds. The brain structure of the Multiworm is undeveloped and it is unlikely to be affected by Psionic attacks. The tissue analysis from the autopsy will provide an invaluable contribution to our biological warfare research.  From: Apocalypse Ufopaedia

A slow moving green worm with red lips and a toothy grin that spits strong acid at nearby hostiles and births four hyperworms upon death.

Multiworms are common within Mega-Primus buildings only in the beginning of the infestation since they with change into another lifeform soon after.
Multiworms, when moving to other buildings when spreading across Mega-Primus, may hatch, birthing four Hyperworms.



Multiworms are very resistant to psionics.

Multiworms move slowly. Heading straight, they will extend their body (two-cells) whereas they will contract to a 'blob' (one-cell) when turning to face a new direction.
A Multiworm attacks by spitting a green projectile which has a short range (12cells) but will try to avoid combat unless supported by other aliens. It does not bite anything. A lone multiworm will try to hide or attempt to escape the battle.
The Multiworm has very high health but once dead, the worm 'turns into' four hyperworms which are a further threat. Stunning a healthy Multiworm is not possible unless the lifeform's health is reduced to approximately half to two-thirds. A stunned worm does not give birth.

Multiworms are resistant to any stun effects.

A captured Multiworm is very important to further X-Com's understanding of alien genetics and reproduction.

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See Also

Apocalypse InsigniaX-COM: Apocalypse All Units
X-Com: AgentsTechnical Personnel

BrainsuckerMultiworm EggMultiwormHyperwormChrysalisAnthropodSpitterPopperSkeletoidMicronoid AggregateMegaspawnPsimorphQueenspawnOverspawn

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