Murphy's Laws (X-COM)
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==Battlescape
- If a soldier can miss, it will.
- If an alien can miss, it won't.
- If a soldier can panic, it will.
- If an alien can MC you, it will.
- If a soldier is unarmed, it will get MCed.
- The soldier with the most powerful weapon is surely the one with the worst morale / MC resistance.
- If you have a weapon, the aliens have a better one.
- If a soldier can hit an alien, it won't.
- Alien commanders will always kill themselves to avoid capture (with their blaster launchers)
- If a civilian sees a fire he will run into it
- If a civilian sees an alien he'll move right next to it
- If a civilian can block your line of fire to an alien he will do that
- If your soldier holds a primed proximity grenade and panics he'll drop it and start running
- If your soldier panics he'll drop his weapon and run next to an alien (he'll even run right out of your Skyranger without a weapon)
- If a soldier goes berserk, he/she will turn to face your nearest soldier and autofire
- If a soldier has a rocket launcher, he will get MCed while still in the craft.
- If there are cryssalids, you will get at least one zombified soldier.
- If a reaper can get stuck, it will
- If a cyberdisk can explode on one of your men, it will.
- Civilians block doorways if you run out of time units before you can reach it.
- Unconsious aliens with melee attacks wake up when you least expect them to.
- Ig you opened a door and turned left, the aliens are all on the right
- Sectopods always do reaction fire.
- Your first unit out is always shot down.
- Your first unit out is always your commander.
- As soon as you get better armor, the aliens get better weapons
- If your base is attacked, you will always get flares instead of heavy plasmas.
- Aliens are smarter than they look.
- Flares will land where they cannot be picked up.
- A wounded soldier will die before you find the last alien.
Geoscape
- When you need money the most, some of your funders will stop funding you.
- As soon as you get a new base online, it will be attacked.
- As soon as you get lots of money, the aliens will make you spend it all.
- Terror sites always appear only at night
- Seas always appear below a crashing UFO
- The first country to drop funding always gave the most money.
- X-COM bases are always attacked when the squads are out.
- Crashed UFO's never have Elerium.
- Landed UFO's take off before you can get to them.
- UFO's will always arrive after your Skyranger is refueling from a two day patrol.
- If you have forgotten to save the game for at least 3 missions, the game will crash.