Difference between revisions of "Mutant Alliance"

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The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as [[Sectoid]]s. These hybrids have survived in human society, but they have been denied the right to procreate within the city.  They also suffer discrimination in employment and education.  Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities.  Hybrids Psionic abilities may well prove useful to [[X-Com (Apocalypse)|X-COM]] in the war against the Aliens.  The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community.
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[[Image:Apoc_mutant_pedia.png|Mutant Alliance UFOPedia picture|right|100 px]]
  
= Benefits =
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== General Information ==
As long as the Mutant Alliance are non-hostile, random mutant recruits will occasionally appear for hire.  
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[[Image:Apoc_mutant_icon.png|left|50 px|]]
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'''''Official Entry:''''' " The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as [[Sectoid]]s.  These [[Hybrids (Apocalypse)|hybrids]] have survived in human society, but they have been denied the right to procreate within the city.  They also suffer discrimination in employment and education. Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities. Hybrids Psionic abilities may well prove useful to [[X-Com (Apocalypse)|X-COM]] in the war against the Aliens. The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community."
  
When you save the [[Sectoid]]s in the alien farm mission, the Mutant Alliance will improve its standings with you if your relations aren't already in good standings.  
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== [[Cityscape (Apocalypse)|Cityscape]] Information ==
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* Hybrid recruits will only be available for hire if the Mutant Alliance's relations towards X-COM are 0 or above. Being "neutral towards X-COM" may not be enough ("neutral" means relations are between -24 and 24).
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** On Superhuman difficulty, there is a chance that the Mutant Alliance's relations towards X-COM will start out slightly negative, making Hybrids unavailable for hire at the start of the game.
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* Saving the [[Population_(Apocalypse)#Sectoid|Sectoid]]s in the [[Food Chamber]] mission will give a massive boost to relations between X-COM and the Mutant Alliance. Furthermore, the Alliance will become hostile to the Aliens if it wasn't already.
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* The Mutant Alliance is resistant to [[Alien_Infiltration_(Apocalypse)|Alien Infiltration]]; it will progress at half the normal speed.
  
== Initial Relations ==
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== Buildings Owned ==
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* [[Offices (Apocalypse)|Offices]]
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* [[Slums (Apocalypse)|Slums]]
  
=== Likes ===
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== Initial Attitude ==
* [[S.E.L.F]]
 
  
=== Dislikes ===
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=== Friendly/Allied To===
* [[Government]]
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* [[Image:Apoc_self.png]] [[S.E.L.F.]]
* [[Megapol]]
 
  
=See Also=
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=== Unfriendly/Hostile To===
[[Corporations]]
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* [[Image:Apoc_govt.png]] [[Government]]
[[Category:Corporations]]
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* [[Image:Apoc_megapol.png]] [[Megapol]]
  
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==See Also==
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*[[Organizations]]
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*[[Relations (Apocalypse)|Relations]]
  
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<br clear="all">
  
{{Corporations Navbar}}
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{{Organizations Navbar}}
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[[Category: Organizations]]

Revision as of 07:10, 25 July 2020

Mutant Alliance UFOPedia picture

General Information

Apoc mutant icon.png

Official Entry: " The first wave of Alien incursions resulted in many genetic experiments involving crossbreeding humans and the Alien species known as Sectoids. These hybrids have survived in human society, but they have been denied the right to procreate within the city. They also suffer discrimination in employment and education. Although they are genetically almost identical to humans, they retain some Alien facial characteristics and are renowned (and distrusted) for their Psionic abilities. Hybrids Psionic abilities may well prove useful to X-COM in the war against the Aliens. The Mutant Alliance is active in city politics and promotes the concerns of the hybrid community."

Cityscape Information

  • Hybrid recruits will only be available for hire if the Mutant Alliance's relations towards X-COM are 0 or above. Being "neutral towards X-COM" may not be enough ("neutral" means relations are between -24 and 24).
    • On Superhuman difficulty, there is a chance that the Mutant Alliance's relations towards X-COM will start out slightly negative, making Hybrids unavailable for hire at the start of the game.
  • Saving the Sectoids in the Food Chamber mission will give a massive boost to relations between X-COM and the Mutant Alliance. Furthermore, the Alliance will become hostile to the Aliens if it wasn't already.
  • The Mutant Alliance is resistant to Alien Infiltration; it will progress at half the normal speed.

Buildings Owned

Initial Attitude

Friendly/Allied To

Unfriendly/Hostile To

See Also


Apocalypse Insignia X-COM Apocalypse: Organizations
The Good:Apoc xcom.png X-COM Apoc govt.png Government Apoc megapol.png Megapol
The Bad:Apoc aliens.png Alien Apoc sirius.png Cult of Sirius
The Ugly:Apoc cyberweb.png Cyberweb Apoc diablo.png Diablo Apoc energen.png Energen Apoc evonet.png Evonet Apoc extropians.png Extropians
Apoc gm.png General Metro Apoc gravball.png Gravball League Apoc lifetree.png Lifetree Apoc marsec.png Marsec
Apoc mutant.png Mutant Alliance Apoc nanotech.png Nanotech Apoc nutrivend.png Nutrivend Apoc osiron.png Osiron Apoc psyke.png Psyke
Apoc self.png S.E.L.F. Apoc sanctuary.png Sanctuary Clinic Apoc sensovision.png Sensovision Apoc solmine.png Solmine
Apoc sd.png Superdynamics Apoc synthemesh.png Synthemesh Apoc technocr.png Technocrats Apoc ts.png Transtellar