Difference between revisions of "Muton"

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m (Stats corrected based on Zombie's excellent stat work)
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==Statistics==
 
==Statistics==
  '''TUs:'''              56-65
+
  '''TUs:'''              56-64
 
  '''Health:'''            125
 
  '''Health:'''            125
  '''Energy:'''            90-105
+
  '''Energy:'''            90-104
  '''Reactions:'''        60-70
+
  '''Reactions:'''        60-74
  '''Strength:'''          70-82
+
  '''Strength:'''          70-75
 
  '''Bravery:'''          80
 
  '''Bravery:'''          80
  '''Firing Accuracy:'''  27-63
+
  '''Firing Accuracy:'''  27-66
  '''Throwing Accuracy:''' 63
+
  '''Throwing Accuracy:''' 62
 
  '''Psi Skill:'''        N/A
 
  '''Psi Skill:'''        N/A
 
  '''Psi Strength:'''      25-29
 
  '''Psi Strength:'''      25-29

Revision as of 03:52, 9 September 2007

Muton

Mutons are the most physically-powerful sentient race in X-COM. They may be accompanied by Silacoid and Celatid terror units.

Mutons have high stats and armor and are resistant to AP ammunition, making them quite hard to defeat with an inexperienced force. Fortunately they have a relatively low Intelligence score, and will "forget" the whereabouts of your soldiers after only 4 turns. They are also highly susceptible to psionic attacks.

Statistics

TUs:               56-64
Health:            125
Energy:            90-104
Reactions:         60-74
Strength:          70-75
Bravery:           80
Firing Accuracy:   27-66
Throwing Accuracy: 62
Psi Skill:         N/A
Psi Strength:      25-29
 

Live Specimen

This humanoid creature is physically powerful and intelligent. They have a particular appetite for consuming raw flesh of any kind, which they need for sustenance like earth based carnivores. They appear to rely on telepathic commands from a race known as 'Ethereals'. Once separated from this telepathic link their mental system appears to break down and they die. The cybernetic implants are used to enhance their combat performance. They are clearly the foot soldiers for a higher intelligence.

Autopsy

Muton - Autopsy

The 'skin' of this creature appears to be an organically created protective armour which is grafted onto the body. There are numerous cybernetic implants which are used to enhance the cardio-vascular system and the senses. The reproductive organs appear to have been surgically removed. Evidently these unfortunate creatures are limited to a life of warfare and conquest. Armour piercing ammunition is not very effective against their toughened skin.

Notes

Find the Muton!
A classic case of Find The Muton

The following are some miscellaneous notes on the Muton:

  • The Muton takes 0.6x damage from armour-piercing weaponry.
  • Very high Health. High Explosive set off next to a Superhuman-grade Muton may not kill it.
  • Very high Strength.
  • Very high Energy.
  • Average Reactions.
  • Is fast (high TUs).
  • Average Firing and Throwing Accuracy.
  • Very low Psi Strength.
  • Although Mr. Angry Red Suit appears in the opening animation, there are no Muton Leaders, Commanders, or even Medics.
  • While the troops on the ground can see them just fine, neglectful Commanders might lose track of Mutons in vegetation, especially on Jungle maps, as their green armor blends in well with flora.

See Also