Difference between revisions of "Muton (EU2012)"

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For the Original from [[X-COM|UFO: Enemy Unknown]], ''see [[Muton]]''
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{{OriginalVersion (EU2012)}}
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{{BureauVersion (EU2012)}}
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[[Image:Muton 2 (EU2012).png|300px|right|Muton]]
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Mutons are among the most deadly alien creatures that XCOM will encounter. Tough, clever and loyal to their cause, do not expect a Muton to fall easily. Unlike most of the other alien species Mutons are team players - they work with a pack mentality and can use their Blood Call ability to strengthen the group while performing coordinated frontal attacks to wear down and kill enemy units. Despite their reputation for brute strength, Mutons are also one of the cleverest alien species in the game - they'll charge most of the time but they'll also retreat if outnumbered and lay Overwatch ambushes on advancing XCOM [[Soldiers (EU2012)|soldiers]]. In many ways, Mutons are the dark twin to human infantry, and are bane of XCOM: You would do well to exercise extreme caution wherever Muton soldiers may be present.
  
{{Ref Open | title = Muton Interrogation}}[[Image: Muton 2 (EU2012).png|right|thumb|Muton]]
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These brutal beasts can destroy the often ill equipped XCOM [[Squads (EU2012)|squads]] near the beginning of the game - without Laser weapons and [[Carapace Armour (EU2012)|Carapace Armor]] you will be hard pressed to win against them. Mutons will be the first aliens you encounter with grenades, which they will not hesitate to use if you have two soldiers together, however regular Mutons do not have the Bombard ability, so cannot throw their [[Alien Grenade (EU2012)|grenades]] any further than normal. The first month you encounter them they will be armed with [[Light Plasma Rifle (EU2012)|Light Plasma Rifles]], but in subsequent months will upgrade to medium [[Plasma Rifle (EU2012)|Plasma Rifles]] and will appear far more frequently in tactical missions.
On first impressions, the captive Muton would appear to be among the least intelligent of any of the alien species we've encountered. Hulking and brutish in form, we were surprised to discover a great deal of knowledge had been ingrained in this subject's memory. We realized during the interrogation process that it was only logical for the aliens to provide the Muton with a complete understanding of their weaponry and tactics, as this beast represents their most formidable front-line combatant. Although the Muton was quite resistant to our techniques, despite heavy sedation, we've learned a great deal from the captive about the alien weaponry, particularly their advanced plasma-based armaments. The research team will begin analyzing this data for possible use in a new breed of weapons of our own design.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
  
{{Ref Open | title = Muton Autopsy}}[[Image: Muton 3 (EU2012).png|right|thumb|Muton Autopsy]]
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Mutons are very susceptible to psionic attacks, and once you have access to Mind Control can be as much of an asset to you as to the enemy.
Standing well over two meters tall, the ratio of this subject's lean muscle to the rest of its body mass is staggering. Its bones are highly durable yet very light in weight, and it seems to lack extramuscular fatty tissue of any kind. There is no part of this subject that has not been genetically engineered for combat. These "Mutons" (a moniker given by the troops) have clearly been bred and modified from birth, with every enhancement contributing to its function as a sort of "organic tank." As such, the Mutons are capable of withstanding otherworldly amounts of damage and seem to have an incredible tolerance for pain. During the autopsy, we also noted a variety of ritualistic markings and unusual tattoos, which imply some sort of past tribal structure among the Muton species. We've also noticed a number of distinct similarities between the genetic structure of the Muton and Floater specimens. Although I can only guess as to the alien's intentions, it certainly appears that the Floaters may have at one time been Mutons themselves. If the aliens have been experimenting with the Muton physiology, perhaps the Floaters are a byproduct of their less successful attempts at genetic manipulation. We may be able to gain further insight into this creature's combat capabilities by targeting another example in the field in the Unit Analysis View.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}}
 
 
 
Mutons are among the most deadly alien creatures that XCOM will encounter. Tough, clever and loyal to their cause, do not expect a Muton to fall easily. Unlike most of the other alien species Mutons are team players - they work with a pack mentality and can use their Blood Call ability to strengthen the group while performing coordinated frontal attacks to wear down and kill enemy units. Despite their reputation for brute strength, Mutons are also one of the cleverest alien species in the game - they'll charge most of the time but they'll also retreat if outnumbered and lay Overwatch ambushes on advancing XCOM soldiers. In many ways Mutons are the bane of XCOM and you would do well to exercise extreme caution wherever Muton soldiers may be present.
 
  
== Stats ==
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<br clear="all">
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== Info ==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
|picture=[[File:Muton 1 (EU2012).png|200px]]
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|picture=[[File:Muton 1 (EU2012).png|150px]]
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|appears=May<br>June (Marathon)
 
|hp=8/8/10/10
 
|hp=8/8/10/10
|aim=70
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|aim=70/70/80/80
 
|defense=10
 
|defense=10
 
|will=10
 
|will=10
 
|move=12
 
|move=12
 
}}
 
}}
The very first Muton variant you will encounter, these brutal beasts can destroy the often ill equipped XCOM squads near the beginning of the game - without Laser weapons and Carapace armour you will be hard pressed to win against them. Mutons will be the first aliens you encounter with grenades, which they will not hesitate to use if you have two soldiers together, however regular Mutons do not have the Bombard ability, so cannot throw their grenades any further than normal. The first month you encounter them they will be armed with Light Plasma Rifles, but in subsequent months will upgrade to medium Plasma Rifles and will appear far more frequently in tactical missions.
 
 
Mutons are very susceptible to psionic attacks, and once you have access to Mind Control can be as much of an asset to you as to the enemy.
 
  
{| class="wikitable" width="75%"  
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{| class="wikitable" width="70%"  
 
|+ Muton Armaments
 
|+ Muton Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
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! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| align="center" |[[Muton Light Plasma Rifle (EU2012)|Muton Light Plasma Rifle]]|| align="center" | 6 || align="center" | 10 || align="center" |Suppression 20%
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|- align="center"
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| [[Muton Light Plasma Rifle (EU2012)|Muton Light Plasma Rifle]]|| 4-6 || 7 or 9 || 10
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|- align="center"
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| [[Muton Plasma Rifle (EU2012)|Muton Plasma Rifle]]|| 6-8 || 10 or 12 ||10
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|- align="center"
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| [[Alien Grenade (EU2012)|Alien Grenade]]|| 5 || NA || NA
 
|-
 
|-
| align="center" |[[Muton Plasma Rifle (EU2012)|Muton Plasma Rifle]]|| align="center" | 8  || align="center" | 10 || align="center" |Suppression 20%
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|}
|-
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| align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | || align="center" | 0 || align="center" | NA
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{| class="wikitable" width="70%"  
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|-
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|+ Muton Abilities
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|-
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! width=""50px" align="center" | Ability !! Description
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|- style="vertical-align:top;"
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|- align="center"  
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| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves.  The target also suffers a -30 Aim penalty.''
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|- align="center"  
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| [[File:ALIEN_BLOODCALL.png|24px]]<br>'''Blood Call''' || ''Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for 2 turns. 4 turns cooldown.''<br>Will affect also nearby Beserkers and Muton Elites and gives +10 Will/Aim and +4 Movement.
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|- align="center"  
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| [[File:ALIEN_INTIMIDATE.png|24px]]<br>'''Intimidate''' || ''Reacts unpredictably when wounded, provoking panic in enemies.''<br>Provokes a Will test on the enemy unit responsible for the wound. If the enemy fails the Will test it will panic.
 
|-
 
|-
 
|}
 
|}
'''Abilities:'''
 
* '''Suppression''': Can fire a special shot that grants reaction fire at a single target if it moves.  The target also suffers a -30 Aim penalty.
 
* '''Blood Call''': Unleash a bestial roar that will inspire any other nearby Mutons (including Bezerkers/Elites) and give them +10 Will/Aim and +4 Movement bonuses for 2 turns. 4 turn cool down.
 
* '''Intimidate''': Reacts unpredictably when wounded, provoking a Will test on the enemy unit responsible for the wound. If the enemy fails the Will test it will panic.
 
* Mutons carry Alien Grenades, allowing them to injure multiple troops at once and destroy cover.
 
* They carry Light Plasma Rifles on first month they appear, and rifles after that month.
 
  
== Notes ==
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'''Notes'''
* When completing the Plasma Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Muton graphic.
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* They carry Light Plasma Rifles on first month they appear (May on vanilla, June on Marathon), and Plasma Rifles after that month (June on vanilla, August on Marathon).
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**The exception being that Mutons in [[Slingshot_DLC_(EU2012)|Slingshot]] will always have Plasma Rifles.
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*If killed during a successful mission a [[Muton Corpse (EU2012)|Muton Corpse]] will be recovered.
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** Researching Muton corpses will unlock the [[Foundry (EU2012)#Ammo Conservation|Ammo Conservation]] Foundry project.
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Muton (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research all Plasma weaponry.
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** Capturing a Muton will also recover intact its Light Plasma Rifle or Plasma Rifle, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.
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==Trivia==
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* When completing the Plasma Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia [[Muton]] graphic.
 
* Not to be confused with [[Mutton]].
 
* Not to be confused with [[Mutton]].
 
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<br>
 
 
 
{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}
  
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 17:10, 9 November 2017

For the original UFO: Enemy Unknown (1994) version, see Muton
For the version that appears in The Bureau, see Muton (Bureau)


Muton

Mutons are among the most deadly alien creatures that XCOM will encounter. Tough, clever and loyal to their cause, do not expect a Muton to fall easily. Unlike most of the other alien species Mutons are team players - they work with a pack mentality and can use their Blood Call ability to strengthen the group while performing coordinated frontal attacks to wear down and kill enemy units. Despite their reputation for brute strength, Mutons are also one of the cleverest alien species in the game - they'll charge most of the time but they'll also retreat if outnumbered and lay Overwatch ambushes on advancing XCOM soldiers. In many ways, Mutons are the dark twin to human infantry, and are bane of XCOM: You would do well to exercise extreme caution wherever Muton soldiers may be present.

These brutal beasts can destroy the often ill equipped XCOM squads near the beginning of the game - without Laser weapons and Carapace Armor you will be hard pressed to win against them. Mutons will be the first aliens you encounter with grenades, which they will not hesitate to use if you have two soldiers together, however regular Mutons do not have the Bombard ability, so cannot throw their grenades any further than normal. The first month you encounter them they will be armed with Light Plasma Rifles, but in subsequent months will upgrade to medium Plasma Rifles and will appear far more frequently in tactical missions.

Mutons are very susceptible to psionic attacks, and once you have access to Mind Control can be as much of an asset to you as to the enemy.


Info

Muton 1 (EU2012).png
1st Appearance May
June (Marathon)
HP 8/8/10/10
Aim 70/70/80/80
Defense 10
Will 10
Movement 12
Easy/Normal/Classic/Impossible


Muton Armaments
Weapon Base Damage Critical Damage Critical Chance
Muton Light Plasma Rifle 4-6 7 or 9 10
Muton Plasma Rifle 6-8 10 or 12 10
Alien Grenade 5 NA NA
Muton Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
ALIEN BLOODCALL.png
Blood Call
Unleash a bestial roar that inspires nearby allies of the same species to greater speed, focus, and resolve for 2 turns. 4 turns cooldown.
Will affect also nearby Beserkers and Muton Elites and gives +10 Will/Aim and +4 Movement.
ALIEN INTIMIDATE.png
Intimidate
Reacts unpredictably when wounded, provoking panic in enemies.
Provokes a Will test on the enemy unit responsible for the wound. If the enemy fails the Will test it will panic.

Notes

  • They carry Light Plasma Rifles on first month they appear (May on vanilla, June on Marathon), and Plasma Rifles after that month (June on vanilla, August on Marathon).
    • The exception being that Mutons in Slingshot will always have Plasma Rifles.
  • If killed during a successful mission a Muton Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research all Plasma weaponry.
    • Capturing a Muton will also recover intact its Light Plasma Rifle or Plasma Rifle, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.

Trivia

  • When completing the Plasma Rifle research, a cutscene is shown with a test of the rifle on a large printout of the 1994 UFOpaedia Muton graphic.
  • Not to be confused with Mutton.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment