Muton (LWOTC)
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The Muton are the alien's main frontline unit that carries brutish strength.
"The Mutons are the alien's main frontline unit and their main troopers that carry great physical strength in many areas. As a main frontline trooper unit, they are capable of performing Suppression, pinning down our soldiers and rendering them incapapble of acting effectively. They also carry plasma grenades and their strength allows them to throw them at incredible range. Utilizing their strength, they have a Bayonet attached to their rifle that allows them to strike against our soldiers and potentially disabling them. They are also capable of performing counterattacks against our own soldier's melee attacks making it unwise to do so.
As they improve, they carry greater strength and fearlessness which allows them to Bayonet Charge to dash to our soldiers directly to strike at them. They are also now capable of performing War Crys which empowers their allies and even more so for their fellow Mutons.
Muton (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Beam Rifle | 5 - 7 | 3 | 3 | - |
Plasma Grenade | 3 - 8 | - | 1 | Range: 12 Radius: 4 Shred: 2 Env Dmg: 10 |
Bayonet | 4 - 8 | 3 | - | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 2 | 3 | 4 | 4 | 3 | 2 | 1 | 1 | 1 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 3 | 6 | 9 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 | 12 |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Strike at a target in melee range with a chance to inflict a negative mental effect. 3-turn cooldown |
You may parry melee attacks and counterattack |
Throw Grenade Throw a grenade at the target area. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
After taking damage, gain 2 armor through the end of the turn. 20% chance of applying after completion |
Gain 5 dodge per enemy you can see, up to a maximum of +30. 25% chance of applying after completion |
Muton Centurion (Rank 2)
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 4 | 6 | 6 | 6 | 6 | 6 | 5 | 5 | 5 | 5 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 4 | 6 | 8 | 10 | 12 | 12 | 12 | 12 |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Strike at a target in melee range with a chance to inflict a negative mental effect. 3-turn cooldown |
You may parry melee attacks and counterattack |
Throw Grenade Throw a grenade at the target area. |
Become immune to taking any damage from berserkers. |
Shout a war cry granting all allies within range bonus aim, will and mobility. 6-turn cooldown |
Have a chance to resist the effects of flashbangs. |
Dash to a target within movement range and deliver a melee attack with a chance to inflict a negative mental effect. 3-turn cooldown. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Muton Elite (Rank 3)
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 5 | 6 | 8 |
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposing a -25 penalty to the target's aim. |
Strike at a target in melee range with a chance to inflict a negative mental effect. 3-turn cooldown |
You may parry melee attacks and counterattack |
Throw Grenade Throw a grenade at the target area. |
Become immune to taking any damage from berserkers. |
Shout a war cry granting all allies within range bonus aim, will and mobility. 6-turn cooldown | |
Have a chance to resist the effects of flashbangs. |
Dash to a target within movement range and deliver a melee attack with a chance to inflict a negative mental effect. 3-turn cooldown. |
Generate a shield granting 5 shield HP that lasts 5-turns. 5-turn cooldown. |
Your primary weapon attacks shred armor. 16% chance of applying after completion |
Missed shots with your primary weapon have an additional roll to become a graze. 25% chance of applying after completion |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. Unlike most other units though, Mutons are much more fearless and will decide to stay out of cover if they deem it to be more dangerous to move. THis can be taken advantage of to force them to remain out of cover but it isn't always beneficial.
- Like most units with AOE moves, you ideally want to spread your soldiers out in order to greatly dissuade them from ever using them.
- Mutons are extremely likely to melee if they have an opportunity to. This can be manipulated to melee a soldier with Combatives to effectively waste their turn but also receive a counterattack.
- Muton's counterattack grants them bonus dodge against melee attacks which makes it a poor option against them. If you need to melee attack them, it is best to disable them in some way like disorienting to prevent the use of it or to have high crit to mitigate the chances as much as possible.
- War Cry is a very powerful ability granting all allies bonus stats. It is best to disable the muton in order to prevent this or to disable their allies to prevent from utilizing these bonuses.