Difference between revisions of "Muton Elite (EU2012)"
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m (moved Elite Muton (EU2012) to Muton Elite (EU2012)) |
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− | + | [[Image:Elite Muton 2 (EU2012).png|right|300px|Muton Elite]] |
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− | .Although similar in general appearance to the Muton species our troops have battled in the field, this particular captive is different. We've seen evidence of an inherent intellectual capacity not found in the other variants, and we believe this "Elite" Muton serves a more defined role within the invasion force. The captive's sheer physical power and increased savvy made its interrogation both dangerous and exhilarating. After establishing an enhanced security protocol to deal with the risks involved, we began the interrogation process using our previously established techniques. As it turns out, this captive had the distinct honor of serving as a guard within the alien force, and had a complete understanding of the various weapon systems available to the invaders. With this knowledge in hand, I believe this information will greatly reduce the time we spend researching and developing these advanced new weapons. |
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− | {{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}} |
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+ | Muton Elites are upgraded versions of regular [[Muton (EU2012)|Mutons]], with better stats and carrying heavier armor and a [[Heavy Plasma (EU2012)|Heavy Plasma]] and [[Alien Grenade (EU2012)|Alien Grenades]]. They're one of the last aliens to be encountered and will always be present in the [[Overseer (EU2012)|Overseer UFO]] mission, escorting the [[Ethereal (EU2012)|Ethereal]] present at the UFO's bridge. |
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− | {{Ref Open | title = Elite Muton Autopsy}}[[Image:Elite Muton 3 (EU2012).png|right|thumb|Elite Muton Autopsy]] |
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− | As if the standard Muton hadn't given our troops enough trouble, the aliens apparently kept several of these "Elites" in waiting for the later stages of their invasion. Although they seem to have the distinct honor of serving as guards within the alien hierarchy, our autopsy of this specimen reveals little in the way of distinguishing anatomical traits versus the typical Muton. Aside from various improvements to their armor, the primary difference appears to be a slightly enhanced intelligence which makes them more effective combatants. The details surrounding this creature's specific combat capabilities should be available during future encounters by targeting one in the Unit Analysis View. |
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− | {{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}} |
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+ | In addition to their improved stats over regular Mutons, Elites have an innate +20 Defense (+30 on Classic/Impossible), which turns them into a bigger pain to kill. |
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+ | Although Muton Elites don't have the '''Blood Call''' ability of regular Mutons, they'll receive its bonuses if any of their lesser cousins is present and decides to use it. |
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+ | <br clear="all"> |
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{{Unit Stat Box (EU2012) |
{{Unit Stat Box (EU2012) |
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|picture=[[File:Elite Muton (EU2012).png|150px]] |
|picture=[[File:Elite Muton (EU2012).png|150px]] |
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+ | |appears=September<br>February (Marathon)<br>Overseer UFO |
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|hp=14/14/14/18 |
|hp=14/14/14/18 |
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+ | |HPEnemy Within=14/14/18/20 |
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− | |aim=80 |
+ | |aim=80/80/90/100 |
− | |defense=20 |
+ | |defense=20/20/30/30 |
|will=20 |
|will=20 |
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|move=12 |
|move=12 |
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}} |
}} |
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− | {| class="wikitable" width=" |
+ | {| class="wikitable" width="70%" |
+ | |+ Muton Elite Armaments |
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− | |+ Weapons Used |
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− | ! width=""50px" align="center" | Weapon !! Damage !! Critical |
+ | !! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance |
|- style="vertical-align:top;" |
|- style="vertical-align:top;" |
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+ | |- align="center" |
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− | | |
+ | | [[Muton Heavy Plasma Rifle (EU2012)|Muton Elite Heavy Plasma]]|| 8-10 || 13 or 15 ||10 |
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+ | |- align="center" |
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+ | | [[Alien Grenade (EU2012)|Alien Grenade]]|| 5 || NA || NA |
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|- |
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+ | {| class="wikitable" width="70%" |
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+ | |- |
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+ | |+ Muton Elite Abilities |
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+ | |- |
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+ | ! width=""50px" align="center" | Ability !! Description |
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+ | |- style="vertical-align:top;" |
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+ | |- align="center" |
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+ | |- align="center" |
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− | '''Abilities:''' |
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− | * '''Enemy Defense''': -20% Hit the Muton Elite |
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− | + | '''Notes''' |
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+ | *Muton Elites start appearing in September (vanilla) or February (Marathon). |
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+ | *If killed during a successful mission a [[Muton Elite Corpse (EU2012)|Muton Elite Corpse]] will be recovered. |
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+ | *If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Muton Elite (EU2012)|interrogated]] afterwards, they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on All Weapons technology. |
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+ | ** Capturing a Muton Elite will also recover intact its Heavy Plasma, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required. |
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+ | * On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Muton Elites have 18 Health points on Classic difficulty and 20 HPs on Impossible. |
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+ | ==Trivia== |
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{{Aliens (EU2012)}} |
{{Aliens (EU2012)}} |
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− | {{EU2012 Style}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Aliens (EU2012)]] |
[[Category: Aliens (EU2012)]] |
Latest revision as of 18:08, 9 November 2017
Muton Elites are upgraded versions of regular Mutons, with better stats and carrying heavier armor and a Heavy Plasma and Alien Grenades. They're one of the last aliens to be encountered and will always be present in the Overseer UFO mission, escorting the Ethereal present at the UFO's bridge.
In addition to their improved stats over regular Mutons, Elites have an innate +20 Defense (+30 on Classic/Impossible), which turns them into a bigger pain to kill.
Although Muton Elites don't have the Blood Call ability of regular Mutons, they'll receive its bonuses if any of their lesser cousins is present and decides to use it.
Info
1st Appearance | September February (Marathon) Overseer UFO |
HP | 14/14/14/18 |
HP (EW DLC) | 14/14/18/20 |
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Aim | 80/80/90/100 |
Defense | 20/20/30/30 |
Will | 20 |
Movement | 12 |
Easy/Normal/Classic/Impossible |
Weapon | Base Damage | Critical Damage | Critical Chance |
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Muton Elite Heavy Plasma | 8-10 | 13 or 15 | 10 |
Alien Grenade | 5 | NA | NA |
Notes
- Muton Elites start appearing in September (vanilla) or February (Marathon).
- If killed during a successful mission a Muton Elite Corpse will be recovered.
- If captured during a mission and interrogated afterwards, they will provide a bonus reduction on All Weapons technology.
- Capturing a Muton Elite will also recover intact its Heavy Plasma, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.
- On the Enemy Within DLC, Muton Elites have 18 Health points on Classic difficulty and 20 HPs on Impossible.
Trivia
- The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |