Difference between revisions of "Muton Elite (EU2012)"

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Muton Elites are upgraded versions of regular [[Muton (EU2012)|Mutons]], with better stats and carrying heavier armor and a [[Heavy Plasma (EU2012)|Heavy Plasma]] and [[Alien Grenade (EU2012)|Alien Grenades]]. They're one of the last aliens to be encountered and will always be present in the [[Overseer (EU2012)|Overseer UFO]] mission, escorting the [[Ethereal (EU2012)|Ethereal]] present at the UFO's bridge.  
 
Muton Elites are upgraded versions of regular [[Muton (EU2012)|Mutons]], with better stats and carrying heavier armor and a [[Heavy Plasma (EU2012)|Heavy Plasma]] and [[Alien Grenade (EU2012)|Alien Grenades]]. They're one of the last aliens to be encountered and will always be present in the [[Overseer (EU2012)|Overseer UFO]] mission, escorting the [[Ethereal (EU2012)|Ethereal]] present at the UFO's bridge.  
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In addition to their improved stats over regular Mutons, Elites have an innate +20 Defense (+30 on Classic/Impossible), which turns them into a bigger pain to kill.
  
 
Although Muton Elites don't have the '''Blood Call''' ability of regular Mutons, they'll receive its bonuses if any of their lesser cousins is present and decides to use it.  
 
Although Muton Elites don't have the '''Blood Call''' ability of regular Mutons, they'll receive its bonuses if any of their lesser cousins is present and decides to use it.  
  
 
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== Stats ==
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== Info ==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
 
|picture=[[File:Elite Muton (EU2012).png|150px]]
 
|picture=[[File:Elite Muton (EU2012).png|150px]]
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|appears=September<br>February (Marathon)<br>Overseer UFO
 
|hp=14/14/14/18
 
|hp=14/14/14/18
 
|HPEnemy Within=14/14/18/20
 
|HPEnemy Within=14/14/18/20
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{| class="wikitable" width="70%"  
 
{| class="wikitable" width="70%"  
|+ Weapons Used
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|+ Muton Elite Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
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!! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| align="center" |[[Muton Heavy Plasma Rifle (EU2012)|Muton Heavy Plasma Rifle]]|| align="center" | 10 || align="center" | 10 || align="center" |Suppression 35%
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|- align="center"
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| [[Muton Heavy Plasma Rifle (EU2012)|Muton Elite Heavy Plasma]]|| 8-10 || 13 or 15 ||10
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|- align="center"
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| [[Alien Grenade (EU2012)|Alien Grenade]]|| 5  || NA || NA
 
|-
 
|-
| align="center" |[[Alien Grenade (EU2012)|Alien Grenade]]|| align="center" | || align="center" | 0 || align="center" | NA
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{| class="wikitable" width="70%"  
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|-
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|+ Muton Elite Abilities
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|-
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! width=""50px" align="center" | Ability !! Description
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|- style="vertical-align:top;"
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|- align="center"  
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| [[File:HEAVY SUPPRESSION.png|24px]]<br>'''Suppression''' || ''Can fire a special shot that grants reaction fire at a single target if it moves.  The target also suffers a -30 Aim penalty.''
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|- align="center"  
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| [[File:ALIEN_BOMBARD.png|24px]]<br>'''Bombard'''|| ''Throw or launch grenades over exceptionally long distances.''
 
|-
 
|-
 
 
|}
 
|}
'''Abilities:'''
 
* '''Suppression''': Can fire a special shot that grants reaction fire at a single target.  The target also suffers a -30 Aim penalty.
 
* '''Bombard''': Throw or launch grenades over exceptionally long distances.
 
* '''Enemy Defense''': Muton Elites have +20 Defense
 
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== Notes ==
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'''Notes'''
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*Muton Elites start appearing in September (vanilla) or February (Marathon).
 
*If killed during a successful mission a [[Muton Elite Corpse (EU2012)|Muton Elite Corpse]] will be recovered.
 
*If killed during a successful mission a [[Muton Elite Corpse (EU2012)|Muton Elite Corpse]] will be recovered.
*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Muton Elite (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on all weapons technology.
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*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Muton Elite (EU2012)|interrogated]] afterwards, they will provide a [[Research (EU2012)#Research Credits|bonus reduction]] on All Weapons technology.
* On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Muton Elites have 18 Health points on Classic difficulty and 20 HPs on Impossible.  
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** Capturing a Muton Elite will also recover intact its Heavy Plasma, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.
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* On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], Muton Elites have 18 Health points on Classic difficulty and 20 HPs on Impossible.
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==Trivia==
 
==Trivia==
 
* The red armor of the [[Berserker (EU2012)|Berserkers]] and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.
 
* The red armor of the [[Berserker (EU2012)|Berserkers]] and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.
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{{Aliens (EU2012)}}
 
{{Aliens (EU2012)}}
{{EU2012 Style}}
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[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Aliens (EU2012)]]
 
[[Category: Aliens (EU2012)]]

Latest revision as of 17:08, 9 November 2017

Muton Elite

Muton Elites are upgraded versions of regular Mutons, with better stats and carrying heavier armor and a Heavy Plasma and Alien Grenades. They're one of the last aliens to be encountered and will always be present in the Overseer UFO mission, escorting the Ethereal present at the UFO's bridge.

In addition to their improved stats over regular Mutons, Elites have an innate +20 Defense (+30 on Classic/Impossible), which turns them into a bigger pain to kill.

Although Muton Elites don't have the Blood Call ability of regular Mutons, they'll receive its bonuses if any of their lesser cousins is present and decides to use it.


Info

Elite Muton (EU2012).png
1st Appearance September
February (Marathon)
Overseer UFO
HP 14/14/14/18
HP (EW DLC) 14/14/18/20
Aim 80/80/90/100
Defense 20/20/30/30
Will 20
Movement 12
Easy/Normal/Classic/Impossible


Muton Elite Armaments
Weapon Base Damage Critical Damage Critical Chance
Muton Elite Heavy Plasma 8-10 13 or 15 10
Alien Grenade 5 NA NA
Muton Elite Abilities
Ability Description
HEAVY SUPPRESSION.png
Suppression
Can fire a special shot that grants reaction fire at a single target if it moves. The target also suffers a -30 Aim penalty.
ALIEN BOMBARD.png
Bombard
Throw or launch grenades over exceptionally long distances.

Notes

  • Muton Elites start appearing in September (vanilla) or February (Marathon).
  • If killed during a successful mission a Muton Elite Corpse will be recovered.
  • If captured during a mission and interrogated afterwards, they will provide a bonus reduction on All Weapons technology.
    • Capturing a Muton Elite will also recover intact its Heavy Plasma, which can be used later by your troops after it's researched, as well as its Alien Grenade, which can be used immediately without any research required.
  • On the Enemy Within DLC, Muton Elites have 18 Health points on Classic difficulty and 20 HPs on Impossible.

Trivia

  • The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment