Difference between revisions of "Naja (LWOTC)"
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(Copied from the LW2 version, but removed the (incorrect) line about the plasma rifle taking 1 action to fire. Also added a gameplay tip for dealing with Najas and a line about their Yellow Alert behavior. Added Poison Spit to their Abilities table. Updated some links to their LWOTC versions. Some pictures are still missing, like they are on the LW2 page.) |
m (fix typo) |
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− | + | [[Long_War_of_the_Chosen|Back To Main Page]] | [[ADVENT_(LWOTC)|Back To Units Page]] | |
− | + | {{Toc_(LWOTC)|40}}<div style="padding-left: 20px; float:right">[[File:Sidewinder1.png|256px|left]]</div> | |
− | + | The '''Naja''' are a Viper variant specialized as a sniper. | |
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− | The | + | The Naja is a viper variant that is specialized in sniping and exchanges their physical strength for deadly precision. Their weaon of choice is a sniper rifle which allows them to fire at extreme range but requires 2 actions to fire and is not very effective in close range. A more lighter body also makes them incapable of binding targets but instead are capable of scaling buildings sliding along walls to reach higher elevations. As a sniper, they are capable of greatly taking advntage of higher elevation and utilize it to the max as they progress. Similar to Vipers, they are immune to poison |
− | + | ==Naja (Rank 1)== | |
− | + | {| class="wikitable" | |
− | |||
− | |||
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− | | | ||
|- align="center" | |- align="center" | ||
− | | {{ | + | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles) |
− | |- align="center" | + | |- align="center" |
− | | [[File: | + | | '''Rookie''' || 5 || 0 || 65 || 0 || 33 || 0 || 5 || 12 || 55 || 8 |
+ | |- align="center" | ||
+ | | '''Veteran''' || 6 || 0 || 70 || 0 || 33 || 0 || 5 || 12 || 60 || 8 | ||
+ | |- align="center" | ||
+ | | '''Commander''' || 6 || 0 || 80 || 10 || 40 || 0 || 10 || 12 || 60 || 8 | ||
+ | |- align="center" | ||
+ | | '''Legend''' || 7 || 0 || 80 || 10 || 40 || 0 || 10 || 12 || 65 || 9 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
+ | |- align="center" | ||
+ | | '''Naja Sniper Rifle''' || 5 - 8 || 3 || 4 || - | ||
+ | |} | ||
+ | {| class="wikitable" width=100% style="table-layout: fixed" | ||
+ | |+ Max Units in Pod = 3 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 0 || 1 || 2 || 2 || 2 || 2 || 1 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 3 || 4 || 6 || 5 || 4 || 3 || 2 || 2 || 1 || 0 || 0 || 0 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |+ Abilities and Tactical Upgrades | ||
+ | |- align="center" | ||
+ | | {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | [[File:LW_implants_firecontrol.png]]<br></div><span style="color: #83c0ce;">'''Fire Control (25)'''</span><br></div>'Reaction shots do not fire if the hit chance is less than 25%.'' | ||
+ | | {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |- align="center" | ||
+ | | {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]] | ||
+ | | {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|15% chance of applying after completion]] | ||
+ | | {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|8% chance of applying after completion]] | ||
+ | | {{Hunter's Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|33% chance of applying after completion]] | ||
|} | |} | ||
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− | {| class="wikitable" | + | ==Naja Serpens (Rank 2)== |
− | | | + | {| class="wikitable" |
− | | | + | |- align="center" |
− | | | + | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles) |
− | ! | ||
|- align="center" | |- align="center" | ||
− | | | + | | '''Rookie''' || 7 || 0 || 70 || 0 || 33 || 5 || 10 || 13 || 72 || 9 |
|- align="center" | |- align="center" | ||
− | | | + | | '''Veteran''' || 8 || 0 || 80 || 10 || 33 || 5 || 10 || 13 || 77 || 9 |
|- align="center" | |- align="center" | ||
− | | | + | | '''Commander''' || 9 || 0 || 85 || 10 || 40 || 5 || 15 || 13 || 77 || 9 |
|- align="center" | |- align="center" | ||
− | | | + | | '''Legend''' || 10 || 0 || 85 || 10 || 40 || 5 || 15 || 13 || 77 || 10 |
+ | |} | ||
+ | {| class="wikitable" | ||
|- align="center" | |- align="center" | ||
− | | | + | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other |
|- align="center" | |- align="center" | ||
− | | | + | | '''Naja Sniper Rifle''' || 5 - 10 || 3 || 4 || Pierce: 2 |
+ | |} | ||
+ | {| class="wikitable" width=100% style="table-layout: fixed" | ||
+ | |+ Max Units in Pod = 3 | ||
|- align="center" | |- align="center" | ||
− | | | + | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 |
|- align="center" | |- align="center" | ||
− | | | + | | colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 2 || 2 || 2 || 2 || 1 || 0 || 0 || 0 || 0 |
|- align="center" | |- align="center" | ||
− | | | + | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 4 || 5 || 5 || 6 || 6 || 5 || 5 || 5 |
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |+ Abilities and Tactical Upgrades | ||
|- align="center" | |- align="center" | ||
− | | {{ | + | | {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | | [[File:LW_implants_firecontrol.png]]<br></div><span style="color: #83c0ce;">'''Fire Control (25)'''</span><br></div>'Reaction shots do not fire if the hit chance is less than 25%.'' | ||
+ | | {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
|- align="center" | |- align="center" | ||
− | | {{Will To Survive (LWOTC)|b_name=1}} | + | | {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} |
+ | | {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]] | ||
+ | | {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|15% chance of applying after completion]] | ||
+ | | {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|8% chance of applying after completion]] | ||
+ | | {{Hunter's Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|33% chance of applying after completion]] | ||
|} | |} | ||
− | [[Category: | + | |
+ | ==Naja Elite (Rank 3)== | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Difficulty !! [[File:LW2_Health.png|36px|Health]]<br>Health !! [[File:Status_armor.png|36px|Armor]]<br>Armor !! [[File:LW2_Aim.png|36px|Aim]]<br>Aim !! [[File:Icon_CriticalChance.png |Crit Chance]]<br>Crit Chance !! [[File:Icon_CriticalChance.png |Flanking Crit Chance Bonus]]<br>Flanking Crit Chance Bonus !! [[File:LW2 Defense.png|36px|Defense]]<br>Defense !! [[File:LW2 Dodge.png|36px|Dodge]]<br>Dodge !! [[File:LW2 Mobility.png|36px|Mobility]]<br>Mobility !! [[File:LW2 Will.png|36px|Will]]<br>Will !! [[File:Status overwatch.png |36px|Detection Radius]]<br>Detection Radius (tiles) | ||
+ | |- align="center" | ||
+ | | '''Rookie''' || 10 || 0 || 80 || 10 || 33 || 10 || 15 || 13 || 90 || 10 | ||
+ | |- align="center" | ||
+ | | '''Veteran''' || 12 || 0 || 85 || 15 || 33 || 10 || 15 || 14 || 95 || 10 | ||
+ | |- align="center" | ||
+ | | '''Commander''' || 13 || 0 || 90 || 20 || 40 || 10 || 20 || 14 || 95 || 10 | ||
+ | |- align="center" | ||
+ | | '''Legend''' || 14 || 0 || 95 || 20 || 40 || 10 || 20 || 14 || 100 || 11 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- align="center" | ||
+ | ! Weapon !! [[File:LW2Damage.png|36px|Damage]]<br>Damage !! [[File:LW2CritDamage.png|36px|Crit Damage]]<br>Crit Damage !! [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size !! Other | ||
+ | |- align="center" | ||
+ | | '''Naja Sniper Rifle''' || 6 - 11 || 4 || 4 || Pierce: 4 | ||
+ | |} | ||
+ | {| class="wikitable" width=100% style="table-layout: fixed" | ||
+ | |+ Max Units in Pod = 3 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Force Level''' || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Leader Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 1 || 2 || 2 || 2 || 2 | ||
+ | |- align="center" | ||
+ | | colspan="4" |'''Follower Spawn Weight''' || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 0 || 4 || 6 || 8 | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | |+ Abilities and Tactical Upgrades | ||
+ | |- align="center" | ||
+ | | {{Poison Spit (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | [[File:LW_implants_firecontrol.png]]<br></div><span style="color: #83c0ce;">'''Fire Control (25)'''</span><br></div>'Reaction shots do not fire if the hit chance is less than 25%.'' | ||
+ | | {{Squadsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Damn Good Ground (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | {{Poison Immunity (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | |- align="center" | ||
+ | | {{Long Watch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}} | ||
+ | | [[File:LW_implants_depthperception.png]]<br></div><span style="color: #83c0ce;">'''Depth Perception'''</span><br></div>'Gain 5 aim and reduce enemies dodge by 25 when at a higher elevation than your target.'' | ||
+ | | {{Center Mass (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|16% chance of applying after completion]] | ||
+ | | {{Will To Survive (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|15% chance of applying after completion]] | ||
+ | | {{Lethal (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|8% chance of applying after completion]] | ||
+ | | {{Hunter's Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1}}<br>[[Dark_Events_(LWOTC)#Military_R.26D|33% chance of applying after completion]] | ||
+ | |} | ||
+ | |||
+ | |||
+ | == Tips == | ||
+ | * Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. This is especially punishing for Naja's as their sniper rifle requires 2 actions to fire so spending a move effectively skips their turn. Be careful though as ridding them of any possible safe positions or flanking yourself can instead encourage them to make a last ditch effort to injure our soldiers. | ||
+ | * Poison Spit can easily be negated by simply carrying a medikit which grants poison immunity. This immunity can also block the initial poison when spat at, wasting their turn. While Viper's can sometimes spit at a single target, if you group multiple units closeby with immunity it will encourage the viper to spit but is then wasted as you can't be affected. | ||
+ | * As the sniper rifle requires 2 actions to fire, another way to avoid them is to get out of reasonable line of sight. Attempt to take advantage of the environment to avoid being shot at. | ||
+ | |||
+ | |||
+ | [[Category:ADVENT (LWOTC)]] |
Latest revision as of 15:26, 8 December 2023
Back To Main Page | Back To Units Page
The Naja are a Viper variant specialized as a sniper.
The Naja is a viper variant that is specialized in sniping and exchanges their physical strength for deadly precision. Their weaon of choice is a sniper rifle which allows them to fire at extreme range but requires 2 actions to fire and is not very effective in close range. A more lighter body also makes them incapable of binding targets but instead are capable of scaling buildings sliding along walls to reach higher elevations. As a sniper, they are capable of greatly taking advntage of higher elevation and utilize it to the max as they progress. Similar to Vipers, they are immune to poison
Naja (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Naja Sniper Rifle | 5 - 8 | 3 | 4 | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 6 | 5 | 4 | 3 | 2 | 2 | 1 | 0 | 0 | 0 |
Spit a deadly poison, that poisons any targets within the area and leaves a poison cloud that lasts 3-turns. |
Fire Control (25) 'Reaction shots do not fire if the hit chance is less than 25%. |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
Immune to poison |
Allow Overwatch to trigger with Squadsight. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. 15% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Ranged attacks against flanked enemies deal +2 damage. 33% chance of applying after completion |
Naja Serpens (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Naja Sniper Rifle | 5 - 10 | 3 | 4 | Pierce: 2 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 2 | 2 | 2 | 1 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 | 5 | 5 | 6 | 6 | 5 | 5 | 5 |
Spit a deadly poison, that poisons any targets within the area and leaves a poison cloud that lasts 3-turns. |
Fire Control (25) 'Reaction shots do not fire if the hit chance is less than 25%. |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
Confers +15 aim and +15 critical chance against targets at half or less of their original hit points. | |
Immune to poison |
Allow Overwatch to trigger with Squadsight. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. 15% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Ranged attacks against flanked enemies deal +2 damage. 33% chance of applying after completion |
Naja Elite (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Naja Sniper Rifle | 6 - 11 | 4 | 4 | Pierce: 4 |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 2 | 2 | 2 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 6 | 8 |
Spit a deadly poison, that poisons any targets within the area and leaves a poison cloud that lasts 3-turns. |
Fire Control (25) 'Reaction shots do not fire if the hit chance is less than 25%. |
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
Confers +10 aim and +10 defense against targets at a lower elevation. |
Confers +15 aim and +15 critical chance against targets at half or less of their original hit points. |
Immune to poison |
Allow Overwatch to trigger with Squadsight. |
Depth Perception 'Gain 5 aim and reduce enemies dodge by 25 when at a higher elevation than your target. |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
Enemy damage is reduced by 1 when in cover and attacked through that cover. Also grants 5 will. 15% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Ranged attacks against flanked enemies deal +2 damage. 33% chance of applying after completion |
Tips
- Like most flankable units, they will ideally try to find reasonable cover whenever flanked. This can be taken advantage of if you want to force enemies to move. This is especially punishing for Naja's as their sniper rifle requires 2 actions to fire so spending a move effectively skips their turn. Be careful though as ridding them of any possible safe positions or flanking yourself can instead encourage them to make a last ditch effort to injure our soldiers.
- Poison Spit can easily be negated by simply carrying a medikit which grants poison immunity. This immunity can also block the initial poison when spat at, wasting their turn. While Viper's can sometimes spit at a single target, if you group multiple units closeby with immunity it will encourage the viper to spit but is then wasted as you can't be affected.
- As the sniper rifle requires 2 actions to fire, another way to avoid them is to get out of reasonable line of sight. Attempt to take advantage of the environment to avoid being shot at.