Naja (LWOTC)
Revision as of 18:12, 19 October 2021 by Meatninja (talk | contribs) (Copied from the LW2 version, but removed the (incorrect) line about the plasma rifle taking 1 action to fire. Also added a gameplay tip for dealing with Najas and a line about their Yellow Alert behavior. Added Poison Spit to their Abilities table. Updated some links to their LWOTC versions. Some pictures are still missing, like they are on the LW2 page.)
Name | Naja Elite | Rank | 3 |
Force Level | 16-20
|
18-20
| |
Pod Max | 3
| ||
128px | |||
Armor | 0 | Health | 10/11/12/12 |
Mobility | 13/14/14/14 | Detection Radius | 16 |
Aim | 80/85/90/90 | Armor Piercing | 2 |
Crit Chance | 10/15/20/20 | Defense | 10 |
Dodge | 30/30/35/35 | Will | 90/95/95/100 |
Name | Naja Serpens | Rank | 2 |
Force Level | 10-16
|
12-20
| |
Pod Max | 3
| ||
128px | |||
Armor | 0 | Health | 7/8/9/10 |
Mobility | 13 | Detection Radius | 14 |
Aim | 75/80/85/85 | Armor Piercing | 1 |
Crit Chance | 0/10/10/10 | Defense | 5 |
Dodge | 20/20/25/25 | Will | 72/77/77/77 |
The Naja serve as marksnakes, bolstering the alien forces with direct fire support. They have high accuracy and can shoot at Squadsight range with their plasma rifles. To compensate, they are less mobile and have less dodge than other vipers.
Ability | Rank Required |
---|---|
You can target enemies within squadmates' sight, provided there is line of sight to the target. |
All Ranks |
Poison Spit Spit deadly poison at an area. |
All Ranks |
- The Naja's plasma rifle takes 2 actions to fire, meaning that the only offensive ability they can use after a movement action is Poison Spit.
- A Naja will never shoot if flanked at any distance, even Squadsight range, which combined with the fact mentioned above means that a soldier equipped with a Medikit or who is otherwise Poison-immune (such as SPARKs or units with Fortress) can effectively make them harmless by flanking them every turn.
- In LW2 and early versions of LWOTC, a Naja could shoot at targets at Squadsight range while on Yellow Alert. This was deemed too unfair, especially during missions in which all enemies start on Yellow Alert, such as Intel Retaliations, and as such, was removed.
Ability | Effected Ranks | Chance to Adopt While Active |
---|---|---|
Conditioning 1 | All ranks | 75% |
Conditioning 2 | All ranks | 75% |
Conditioning 3 | All ranks | 75% |
Veterans | All ranks | 25% |
Defense | All ranks | 33% |
Advanced Servos | All ranks | 60% |
All ranks | 16% | |
All ranks | 50% | |
All ranks | 33% | |
All ranks | 8% | |
All ranks | 15% |