Difference between revisions of "Nano-Fiber Vest (EU2012)"

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Nano-Fiber Vest
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{{Ref Open | title = Description }}
* Cost: §12 (§20 Classic), 5 Engineers
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[[File:NANOFIBER VEST (EU2012).png|100px|right|Nano-Fiber Vest]]
* Equipped in Item slot (not Armor).
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Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.
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* Confers 2 extra health
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{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
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==Notes==
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* Useful for improving the survivability of key members of your squad.
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* Almost a requirement for the start of Impossible Difficulty runs: the reduction to HP your soldiers have mean that nearly anything can kill them early on.
  
==Description==
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{{Item Data Box (EU2012)
* ''Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.''
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|requires=[[Alien Alloys (EU2012)|Alien Materials]]
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|costs=§20<br>5 Engineers
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|abilities/stats= +2 HPs
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}}
  
==Stats==
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==See Also==
{| class="wikitable" width="25%"
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{{Equipment (EU2012)}}
|+ '''Item Name'''
+
 
|-
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[[Category: Enemy Unknown (2012)]]
! width="30px" align="center" | Property !! Info
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[[Category: Equipment (EU2012)]]
|- style="vertical-align:top;"
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[[Category: Equipment (EU2012)]]
|-
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[[Category: Armor (EU2012)]]
| align="center" | Requires: || align="center" | [[Research (EU2012)#Projects|Alien Materials]]
 
|-
 
| align="center" | Cost: || align="center" | §12N, §20C <br/> 5 Engineers
 
|-
 
| align="center" | Grey Market Value || align="center" | Cannot sell on Gray Market
 
|-
 
| align="center" | Health Points Bonus || align="center" |  +2 HP
 
|-
 
|}
 

Latest revision as of 03:26, 31 January 2014

Description
Nano-Fiber Vest

Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.

  • Confers 2 extra health
Source: XCOM: Enemy Unknown (2012)

Notes

  • Useful for improving the survivability of key members of your squad.
  • Almost a requirement for the start of Impossible Difficulty runs: the reduction to HP your soldiers have mean that nearly anything can kill them early on.
Research Required Alien Materials
Base Costs §20
5 Engineers
Abilities/Stats +2 HPs


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant