Difference between revisions of "Nano-Fiber Vest (EU2012)"

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==Description==
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{{Ref Open | title = Description }}  
''Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.''
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[[File:NANOFIBER VEST (EU2012).png|100px|right|Nano-Fiber Vest]]
 
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Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.
== Stats ==
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* Confers 2 extra health
{{Ref Open | title = Nano-Fiber Vest}}
 
[[File:Nanovest_(EU2012).png|right|340px]]
 
* '''Required Research''': [[Research (EU2012)#Projects|Alien Materials]]
 
* '''Cost''': §12 (Normal) / §20 (Classic), 5 Engineers
 
* '''Grey Market Value''': Cannot sell on Gray Market
 
* '''Health Points Bonus''': +2 HP
 
* '''Equipped in Item slot (not Armor).
 
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
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==Notes==
==Tips & Tricks==
 
 
* Useful for improving the survivability of key members of your squad.
 
* Useful for improving the survivability of key members of your squad.
 
* Almost a requirement for the start of Impossible Difficulty runs: the reduction to HP your soldiers have mean that nearly anything can kill them early on.
 
* Almost a requirement for the start of Impossible Difficulty runs: the reduction to HP your soldiers have mean that nearly anything can kill them early on.
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{{Item Data Box (EU2012)
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|requires=[[Alien Alloys (EU2012)|Alien Materials]]
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|costs=§20<br>5 Engineers
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|abilities/stats= +2 HPs
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}}
  
 
==See Also==
 
==See Also==
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[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Equipment (EU2012)]]
 
[[Category: Equipment (EU2012)]]
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[[Category: Equipment (EU2012)]]
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[[Category: Armor (EU2012)]]

Latest revision as of 03:26, 31 January 2014

Description
Nano-Fiber Vest

Made from a dense weave of nanotube fibers, this lightweight vest provides extra damage absorption to the wearer.

  • Confers 2 extra health
Source: XCOM: Enemy Unknown (2012)

Notes

  • Useful for improving the survivability of key members of your squad.
  • Almost a requirement for the start of Impossible Difficulty runs: the reduction to HP your soldiers have mean that nearly anything can kill them early on.
Research Required Alien Materials
Base Costs §20
5 Engineers
Abilities/Stats +2 HPs


See Also

EU2012 Badge XCOM: Enemy Unknown (2012): Soldier Equipment
Armor:
Light:Body Armor
Medium:Carapace ArmorSkeleton SuitGhost ArmorPsi Armor
Heavy:Titan ArmorArchangel Armor
MEC Suits:MEC-1 WardenMEC-2 SentinelMEC-3 Paladin
Weapons:
Conventional:PistolAssault RifleShotgunSniper RifleLMGRocket Launcher
Laser:Laser PistolLaser RifleScatter LaserLaser Sniper RifleHeavy Laser
Plasma:Plasma PistolLight Plasma RiflePlasma RifleAlloy CannonPlasma Sniper RifleHeavy PlasmaBlaster Launcher
EXALT Weapons:EXALT Assault RifleEXALT Sniper RifleEXALT LMGEXALT Rocket LauncherEXALT Laser RifleEXALT Laser Sniper RifleEXALT Heavy Laser
MEC Weapons:MinigunRailgunParticle Cannon
Items:EU: Alien GrenadeArc ThrowerChitin PlatingCombat StimsFrag GrenadeMedikitMind ShieldNano-Fiber VestS.C.O.P.E.
EW DLC: Flashbang GrenadeGas GrenadeGhost GrenadeMimic BeaconNeedle GrenadeReaper RoundsRespirator Implant