Difference between revisions of "Navigator (Alien Rank)"

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<tr><td align="left">[[Abductor]]</td><td>1-2</td><td>1-2</td><td>1-2</td></tr>
 
<tr><td align="left">[[Abductor]]</td><td>1-2</td><td>1-2</td><td>1-2</td></tr>
 
<tr><td align="left">[[Harvester]]</td><td>1</td><td>1</td><td>2</td></tr>
 
<tr><td align="left">[[Harvester]]</td><td>1</td><td>1</td><td>2</td></tr>
<tr><td align="left">[[Supply Ship]]</td><td>1</td><td>1</td><td>2</td></tr>
+
<tr><td align="left">[[Supply ship|Supply Ship]]</td><td>1</td><td>1</td><td>2</td></tr>
<tr><td align="left">[[Terror Ship]]</td><td>1</td><td>1</td><td>2</td></tr>
+
<tr><td align="left">[[Terror ship|Terror Ship]]</td><td>1</td><td>1</td><td>2</td></tr>
 
<tr><td align="left">[[Battleship]]</td><td>1</td><td>1</td><td>2</td></tr>
 
<tr><td align="left">[[Battleship]]</td><td>1</td><td>1</td><td>2</td></tr>
 
<tr><td align="left">[[Alien Base]]</td><td>1</td><td>1</td><td>2</td></tr>
 
<tr><td align="left">[[Alien Base]]</td><td>1</td><td>1</td><td>2</td></tr>
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==Captured Navigators==
 
==Captured Navigators==
Interrogating a captured navigator will allow research of the [[Hyper-Wave Decoder]] as well as providing details of one of the 8 [[Research#Alien missions|Alien missions]].
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Interrogating a captured navigator will allow research of the [[Hyper-wave Decoder]] as well as providing details of one of the 8 [[Alien Missions]].
 +
 
 +
==Terror From the Deep==
 +
Navigators in TFTD hold a higher position in the Alien hierarchy than their EU counterparts, being closer to UFO's [[Leader]]s in terms of rank. They also have significantly better stats than ordinary Soldiers, and Aquatoid Navigators are capable of M.C. attacks.
 +
 
 +
Only [[Lobster Man|Lobster Men]] and [[Aquatoid|Aquatoids]] use Navigators; [[Gill Man|Gill Men]] will use [[Technician (Alien Rank)|Technicians]] and Tasoths will use [[Squad Leader (Alien Rank)|Squad Leaders]] in their place. Researching a Lobster Man Navigator is crucial in the unpatched version of the game, since it will allow you to research [[Magnetic Navigation]]. In the patched version of the game, researching one will unlock [[The Ultimate Threat]] instead. Aquatoid Navigators are worthless to X-Com's research efforts.
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 +
An unarmed Lobster Man Navigator or two can always be found in the Synomium Device chamber of an Alien Colony.
 +
 
 +
==TFTD Deployment==
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<center>
 +
<table {{StdCenterTable}}>
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<tr {{StdDescTable_Heading}}><th align="left">Alien Sub Type</th>
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<th>Beg./Exp.</th>
 +
<th>Vet./Gen.</th>
 +
<th>Super.</th></tr>
 +
<tr><td align="left">[[Survey Ship]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Escort]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Cruiser]]</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">[[Hunter]]</td><td>1</td><td>1</td><td>1</td></tr>
 +
<tr><td align="left">[[Heavy Cruiser]]</td><td>1-2</td><td>1-2</td><td>1-2</td></tr>
 +
<tr><td align="left">[[Fleet Supply Cruiser]]</td><td>0-2</td><td>1-2</td><td>1-2</td></tr>
 +
<tr><td align="left">[[Battleship (TFTD)|Battleship]]</td><td>1</td><td>1</td><td>1</td></tr>
 +
<tr><td align="left">[[Dreadnought]]</td><td>1</td><td>2</td><td>3</td></tr>
 +
<tr><td align="left">[[Alien Colony Assault|Alien Colony]] part 1</td><td>0</td><td>0</td><td>0</td></tr>
 +
<tr><td align="left">Alien Colony part 2</td><td>1</td><td>2</td><td>3</td></tr>
 +
<tr><td align="left">[[Artefact Site]] (per part)</td><td>0</td><td>0</td><td>0</td></tr>
 +
</table>
 +
</center>
  
 
==See Also==
 
==See Also==
 
* [[Alien Ranks]]
 
* [[Alien Ranks]]
 
* [[Alien Stats]]
 
* [[Alien Stats]]
 +
* [[Alien Stats (TFTD)]]
  
 
[[Category:Alien Ranks]]
 
[[Category:Alien Ranks]]
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[[Category:Enemy Unknown/UFO Defense]]
 +
[[Category:TFTD]]

Latest revision as of 17:44, 29 August 2021

A Navigator is one of the lower Alien Ranks, and is one of the more commonly encountered types in most mission profiles. Their role on board is presumed to be to guide the UFO from the source of the alien attacks to Earth, and then to the particular mission target, freeing up the rest of the crew to other tasks. Navigators are commonly found near the bridge and UFO Navigation, but often move away if they have reason to.

In combat a Navigator is the equal of the soldier but no better, except for a slightly increased intelligence. The only exception to this is Muton Navigators who wear slightly better armour than their lower ranked colleagues.

Deployment

UFO Type Beg./Exp. Vet./Gen. Super.
Small Scout000
Medium Scout1-21-22-3
Large Scout1-21-21-2
Abductor1-21-21-2
Harvester112
Supply Ship112
Terror Ship112
Battleship112
Alien Base112

Captured Navigators

Interrogating a captured navigator will allow research of the Hyper-wave Decoder as well as providing details of one of the 8 Alien Missions.

Terror From the Deep

Navigators in TFTD hold a higher position in the Alien hierarchy than their EU counterparts, being closer to UFO's Leaders in terms of rank. They also have significantly better stats than ordinary Soldiers, and Aquatoid Navigators are capable of M.C. attacks.

Only Lobster Men and Aquatoids use Navigators; Gill Men will use Technicians and Tasoths will use Squad Leaders in their place. Researching a Lobster Man Navigator is crucial in the unpatched version of the game, since it will allow you to research Magnetic Navigation. In the patched version of the game, researching one will unlock The Ultimate Threat instead. Aquatoid Navigators are worthless to X-Com's research efforts.

An unarmed Lobster Man Navigator or two can always be found in the Synomium Device chamber of an Alien Colony.

TFTD Deployment

Alien Sub Type Beg./Exp. Vet./Gen. Super.
Survey Ship000
Escort000
Cruiser000
Hunter111
Heavy Cruiser1-21-21-2
Fleet Supply Cruiser0-21-21-2
Battleship111
Dreadnought123
Alien Colony part 1000
Alien Colony part 2123
Artefact Site (per part)000

See Also