Difference between revisions of "New Units (UFO2000)"

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'''Altoneuron'''  
 
'''Altoneuron'''  
  
''Currently unavaliable in UFO2000''  
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''Currently unavailable in UFO 2000''  
  
 
A grotesque looking oddity from the gas oceans of [Planet name here]  
 
A grotesque looking oddity from the gas oceans of [Planet name here]  
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'''Hover Droid'''
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''Currently unavailable in UFO 2000''
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Created by X-Com researchers long before the innovation of the flying suit.  Due to a funding cut they were never implemented, but they are now being used to decrease the number of casualities on the battlefield.  After all a machine is easier to repair than a human.
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They implement an anti-gravity unit to fly and small jet engines for movement.  They also feature storage compartments and can use the same equipment and preform many similar tasks to X-Com soldiers.
  
 
'''Re-animated Hoarde'''  
 
'''Re-animated Hoarde'''  

Revision as of 14:18, 13 June 2006

This page is designed to explain what new units are avaliable in ufo2000.

Altoneuron

Currently unavailable in UFO 2000

A grotesque looking oddity from the gas oceans of [Planet name here]

Hover Droid

Currently unavailable in UFO 2000

Created by X-Com researchers long before the innovation of the flying suit. Due to a funding cut they were never implemented, but they are now being used to decrease the number of casualities on the battlefield. After all a machine is easier to repair than a human.

They implement an anti-gravity unit to fly and small jet engines for movement. They also feature storage compartments and can use the same equipment and preform many similar tasks to X-Com soldiers.

Re-animated Hoarde

Currently not fully implemented - Zombie is avaliable in game as chameleon skin

Otherwise known as a 'Zombie' these creatures poses far more intelligence than the steriotypical horror movie creatures. The Zombie is the result of a parasitic alien organism that attatches itself to the brain stem of recently decesed homosapiens and attempts to prolong its own life through the destruction and infestation of new hosts. The Zombies need for new hosts becomes more apparant as the decomposition of the host corpse progresses. This generally causes the creatures to become more agressive and dangerous as their need for a fresh host drives them to murderous rampage. Zombies come in three distinct catagories each with distinct visual features:

  • Stage one - A recently deceased corpse that acts as a regular soldier does.
  • Stage two - The decomposition of the host is more advanced offering increased resistance to damage but decreasing the creatures maximum stamina and resistance to fire.
  • Stage three - the creature is driven to near insanity as it searches for a host. By now the zombie has lost the ability to use weapons but can move far faster and has a very dangerous melee attack.