Difference between revisions of "OBDATA.DAT"

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(→‎Structure: more work)
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There are 80 entries, each of which are 54 bytes long. It is 4,320 bytes long.
 
There are 80 entries, each of which are 54 bytes long. It is 4,320 bytes long.
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33 entries are for corpses, which includes 4 entries (quarters) for large corpses, including tanks. Otherwise there are 41 "object" entries, and 6 obsolete/unused entries.
  
 
Values are presented according to offset (0 to 53) in <b>bold</b>.
 
Values are presented according to offset (0 to 53) in <b>bold</b>.

Revision as of 23:00, 31 October 2005

General Notes

OBDATA.DAT is found in GEODATA and contains general information on objects found in the game.

There are 80 entries, each of which are 54 bytes long. It is 4,320 bytes long.

33 entries are for corpses, which includes 4 entries (quarters) for large corpses, including tanks. Otherwise there are 41 "object" entries, and 6 obsolete/unused entries.

Values are presented according to offset (0 to 53) in bold.

Structure

0-19: Name of object. Delimited by a null character. Note: These are internal names. They all make sense, but are not the names displayed in the game.

20: BIGOBS.PCK reference

21: FLOOROB.PCK reference

22: Weapon Strength (Same as seen in UFOpaedia)

23: Item Weight? See [43] - could one be inventory weight, and the other thrown weight?

24: X Size (width)

25: Y Size (height)

26-28: Look-up within OBDATA for ammo this weapon uses. Up to three types possible; 255 for no (more) ammo. Note that ammo always directly follows its weapon in this file.

29: HANDOB.PCK reference

30: Same as 29

31: Damage Type

   0  AP
   1  IN
   2  HE
   3  Laser
   4  Plasma
   5  Stun
 255  Weapon which needs ammo / "Not Applicable"

32: Accuracy, Auto

33: Accuracy, Snap

34: Accuracy, Aimed

35: TUs Used, Auto

36: TUs Used, Snap

37: TUs Used, Aimed

38: Ammo Clip size. 10 if a weapon.

39: All corpses are 0 and everything else is 8 except:

 0  Plasma pistol clip
 5  Stun rod
 9  Pistol
 9  Pistol clip

40: All corpses 0 and everything else 100 except the three plasma clips and electroflare are also 0.

41: All corpses 0 and everything else 50 except the three plasma clips and electroflare are also 0, and the stun rod is 30.

So a summary of 39 to 41 looks like this:

  39   40   41   Objects
   0    0    0   All corpses (33 objects) plus the plasma pistol clip(?!)
   5  100   30   Stun rod
   8    0    0   Rifle and heavy plasma clips and electroflare
   8  100   50   Everything else (34 objects)
   9  100   50   Pistol and its clip

42: Explosive strength needed to destroy object

43: Item Weight

44: Grenade Type

1  Grenade, Alien Grenade, Hi-Ex
2  Prox
3  Smoke

45:

46:

47:

48:

49:

50: Is Two-Handed Weapon (Boolean)

51: Is Blaster Launcher (Boolean)

52: Is Alien (Boolean)

53: Scoring points