Difference between revisions of "Offensive Strategies (UFO2000)"

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===Tactics===
 
===Tactics===
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Take in account a flying sniper unit can make use of Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.
  
 
===Stats===
 
===Stats===

Revision as of 13:07, 29 November 2009

To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.


Regular 7K strategies

Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.

Sweeper Assault

What is a Sweeper Assault?

A sweeper assault is the basic 7K assault strategy. It's very flexible and works against most strategies.

When to play a Sweeper assault?

A sweeper assault is the most used and basic attack strategy against any unknown player. Since you cannot predict the movement of an unknown player you can't use strategies were you predict movement. You have to expect the enemy everywhere. This is a good strategy to play if you just start out playing UFO2000 and UFO2000 7K. You can learn to become better in tactical movement and become a flexible player.

Team setup

The key is flexibility here. Setup a strong ground team. Like 4 mutons with plasma pistols and a knife. A covering unit like a floater with a XAAS HE gun. Finally a scout sectoid. any points remain? grenades or a plasma rifle for a muton.

Stats

Take enough TU (at least 70) and some health (60 at least) and full accuracy to all. Spend the last 10 points were ever you want. Usually 70 health is a good choice for the mutons and the floater, 60 energy for the scout.

Tactics

A sweeper assault is using all your assault units to scout and assault aswell. You move in a line of attack scouting all places while walking to the next hiding place. The goal is scouting/moving in such a way an opposing player can never pass your line of defence without getting spotted or getting spotted next turn.

Example of a Sweeper Assault

Turn 1 Sweeper1.gif The top 4 units are mutons the flying unit is a floater the bottom unit is a sectoid.

Turn 2 Sweeper2.gif Make sure you hide again and scout ALL zones and routes that pass your line of attack.

Special note

A Sweeper assault ALWAYS requires 6 units even if the map is fully open (no structures). If you play agains a strong player playing an unknown strategy or a player taking less then 6 soldiers: Take 2 Plasma blasters instead of 4 plasma pistols for your Mutons. This covers air and strong armour units also.

Use against:

A well played sweeper works against any player not playing any strategy and against rushing. This strategy is also good against a player playing an unknown strategy as this strategy is one of the most flexible strategies available.

Vunrable against:

Missle spam, or a well played defensive strategy.


Rush Assault

What is a Rush Assault?

A rush assault is an assault were you use the maximum movement available in your units to surpise the enemy fast. Typically a rush assault is very dangerous for your own units and u cen expect some losses.

When to play a Rush assault?

A rush assault requires some experience in playing. The goal is to jump an enemy, building up a defence or to take out a crucial unit at the cost of any or your own units. To do this you ussually already have played this player and can predict his movement. Use the Rush assault preferably only when having the first turn initiative.

Team setup

A nice setup is mostly flexible. Like the basic sweeper assault team. U can basicly use any units to rush but beware, some units will die so don't overspend on weapons! You don't want that plasma sniper gun falling into enemy hands now do you? A good choice is grenades and plasma pistols. Take a plasma sniper or plasma rifles for ground units against a player playing Missle spam.

Tactics

Move quickly close the zone you are attacking, preferably in 1 turn. When moving to the zone try to hide but only if you have hiding spots available. Attack the zone and keep pushing your attack. Change to offensive sweeper assault as soon as your zone attack is finished or the crucial unit you wanted to kill is killed. Against Missle spam use the flying units all the way into the enemy space in the second turn until you spot the missle firing unit.

Example of a Rush Assault

Rush.gif most of the time you tend to kill all or all but 1 offensive units leaving only the enemy defensive cover fire.

Use against:

Predictable player movement, Missle spam.

Vunrable against:

Any defensive strategy and Sweeper assault. Also vunrable vs Kamikaze plays so watch out against beginners or new players.


Offensive Sniping

What is Offensive sniping?

Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area's.

Team setup

1 Sniper. An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.

2 Scouts. Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).

3 Support and security

Tactics

Take in account a flying sniper unit can make use of Airborne Tactics (UFO2000)| airborne tactics]]. However as stated flying reduces accuracy so for a sniper try sitting it down on a place with a large shooting range.

Stats

Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack. Take full TU (80) for all scouts with maximum accuracy in most cases.

Use against:

Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.

Vunrable against:

Flanking

Dig-in

Map

Sniping needs lots of clear space. I

Best effect when played against:

Anti-Sniping Strategy: Flanking

Flanking

What is Flanking?

Flanking is an assault on one or both sides of the map.



Smoke Assault

What is a Smoke Assault?

Missle Spam

What is Missle spam?

Types of Missle spam:

Foil the plan

Pre-emtive strike

Scout 'n Fire

Combined Offensive Strategies