Offensive Strategies (UFO2000)

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To give you an idea of the strategies possible in UFO2000, here are some tried and tested succesful strategies. There are some tips added to the strategies which u can consider when chosing the strategy for your map. Off course its possible to combine strategies if a map requires this. Some strategies are more effective or vunerable to others. This is also noted here. Strategy possibilities depend for a great deal on what kind of game you are playing. Playing a game with more that 10.000 points on a 5x5 map reduces the amount of strategies that you are able to play. This is because of the amount of units you can choose. Choosing more points will make different strategies available. Here you can find different strategies ordened by gametype. All strategies can offcourse be played in any gametype.


Regular 7K strategies

Regular 7K games offer lots of strategies but require a bit of preperation. Read the following succesfull strategies.

Offensive Sniping

What is Offensive sniping?

Offensive Sniping is using snipers as moving offensive units. Watch-out! Check out Defensive sniping if you are looking to use stationary snipers covering open area's.

Team selection

1 Sniper. An offensive sniper is preferably flying when there are strucures on the map. A ground based offensive sniper is also possible but requires a lot of open space on a map. The amount of snipers depends on the map also. Usually you pick 1 or 2 snipers offensive snipers. The amount depends on the amount of soldiers you need to sweep and scout the space the sniper cannot see or needs to see. If you can cover the entire map with 4 units (cover= make sure no one can pas your offensive line/zone) you can take 2 snipers. A good offensive sniper choice is a floater with the most powerfull sniping gun.

2 Scouts. Scouts are very important to any sniping strategy. Scouts allow you to take out enemies without the expensive and crucial sniper coming in danger. Take at least 2 or 3 scouts in the form of cheap sectoids. Using a Floater in a dual role as scout/security or as a full extra scout can give you a big advantage in attacking defensive strategies. Especially strategies which have flying units in a crucial role. Move the scouts in enemy territory very fast and scout for crucial units. Sacrifice them if necesary scouting. (Running yourself out of TU in a dangerous place in an attempt to find a crucial unit like a unit with missles or an expensive unit).

3 Support and security

Tactics

Stats

Accuracy should be at a max for all members of the team. Only in extremely structure filled maps can securities or scouts accuracy be reduced. The sniper should have at least 70 TU and 70 health if your unit is a floater. This usually prevents him from die-ing in 1 attack. Take full TU (80) for all scouts with maximum accuracy in most cases.

Use against:

Any strategies which involve moving into open fields or open air, except strategies which are noted as vunerabilities.

Vunrable against:

Flanking

Dig-in

Map

Sniping needs lots of clear space. I

Best effect when played against:

Anti-Sniping Strategy: Flanking

Flanking

What is Flanking?

Flanking is an assault on one or both sides of the map.

Sweeper Assault

What is a Sweeper Assault?

Rush Assault

What is a Rush Assault?

Missle Spam

What is Missle spam?