Difference between revisions of "Officer Training School (Long War)"
(Adding relevant see also link) |
|||
Line 16: | Line 16: | ||
|}} |
|}} |
||
− | Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs. |
+ | Compared to vanilla XCOM Enemy Unknown/Within, the '''Officer Training School''' has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs. |
==Officer training programs== |
==Officer training programs== |
||
Line 94: | Line 94: | ||
|} |
|} |
||
− | ==See also |
+ | ==See also== |
*[[Officers (Long War)|Officers]] |
*[[Officers (Long War)|Officers]] |
||
{{ Facilities (Long War) Navbar}} |
{{ Facilities (Long War) Navbar}} |
Revision as of 04:29, 9 July 2015
Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.
Officer training programs
In addition, upgrades are unlocked based on the total ranks of living Soldiers during the game, instead of the vanilla requirements of a single soldier at a specific rank.
Increases to squad size and Officer training programs (Long War) | ||||
---|---|---|---|---|
Upgrade | Effect | Prerequisites | Cost | |
Upgrade | Total Ranks | |||
Squad Size I | Increases the maximum squad size by 1, to a total of 7, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. | - | 40 | 200 |
Squad Size II | Increases the maximum squad size by 1, to a total of 8, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. | Squad Size I | 115 | 200 |
Tactical Officers | Allows the promotion of 3 Soldiers to Lieutenants. | - | 20 | 100 |
Company Officers | Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. | Tactical Officers | 45 | 200 |
Field Officers | Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. | Company Officers | 75 | 300 |
Regiment Officers | Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. | Field Officers | 110 | 400 |
Commanding Officers | Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. | Regiment Officers | 150 | 500 |
Soldier ranks
The total ranks are determined by adding the rank count of all living Soldiers together. Keep in mind that Privates have a rank count of 0, so hiring a ton of Privates will not unlock any upgrades.
Each Officer rank requires a minimum Soldier rank. In addition, the Soldier must have completed at least 5 missions since the last promotion (3 with the "Not So Long War" second wave option).
Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.
Soldier ranks (Long War) | ||
---|---|---|
Rank | Rank count | Officer rank available |
Private | 0 | None |
Specialist | 1 | None |
Lance Corporal | 2 | None |
Corporal | 3 | Lieutenant |
Sergeant | 4 | Captain |
Tech Sergeant | 5 | Major |
Gunnery Sergeant | 6 | Colonel |
Master Sergeant | 7 | Field Commander |
See also
Long War: XCOM Facilities | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||
|