Difference between revisions of "Officer Training School (Long War)"

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==Officer training programs==
 
==Officer training programs==
In addition, upgrades are unlocked based on the total ranks of living [[Soldiers (Long War)|Soldiers]] during the game, instead of the vanilla requirements of a single soldier at a specific rank. United Kingdom's starting bonus ''Sandhurst'' reduces total ranks required by 33%.
+
In addition, upgrades are unlocked based on the total ranks of living [[Soldiers (Long War)|Soldiers]] during the game, instead of the vanilla requirements of a single soldier at a specific rank. United Kingdom's starting bonus ''Sandhurst'' reduces Total Ranks required by 33%. United States starting bonus ''Special Warfare School'' reduces Cost by 90%.
  
 
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{| class="wikitable"
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|-align=center
 
|-align=center
 
| Squad Size I || Increases the maximum squad size by 1, to a total of 7, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions.
 
| Squad Size I || Increases the maximum squad size by 1, to a total of 7, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions.
| - || 40 (27) || 200
+
| - || 40 (27) || 200 (20)
 
|-
 
|-
 
|-align=center
 
|-align=center
 
| Squad Size II || Increases the maximum squad size by 1, to a total of 8, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions.
 
| Squad Size II || Increases the maximum squad size by 1, to a total of 8, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions.
| Squad Size I || 115 (77) || 200
+
| Squad Size I || 115 (77) || 200 (20)
 
|-
 
|-
 
|-align=center
 
|-align=center
 
| Tactical Officers || Allows the promotion of 3 [[Soldiers (Long War)|Soldiers]] to Lieutenants.
 
| Tactical Officers || Allows the promotion of 3 [[Soldiers (Long War)|Soldiers]] to Lieutenants.
| - || 20 (13) || 100
+
| - || 20 (13) || 100 (10)
 
|-
 
|-
 
|-align=center
 
|-align=center
 
| Company Officers || Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains.
 
| Company Officers || Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains.
| Tactical Officers || 45 (30) || 200
+
| Tactical Officers || 45 (30) || 200 (20)
 
|-
 
|-
 
|-align=center
 
|-align=center
 
| Field Officers || Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors.
 
| Field Officers || Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors.
| Company Officers || 75 (50) || 300
+
| Company Officers || 75 (50) || 300 (30)
 
|-
 
|-
 
|-align=center
 
|-align=center
 
| Regiment Officers || Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels.
 
| Regiment Officers || Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels.
| Field Officers || 110 (73) || 400
+
| Field Officers || 110 (73) || 400 (40)
 
|-
 
|-
 
|-align=center
 
|-align=center
 
| Commanding Officer || Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander.
 
| Commanding Officer || Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander.
| Regiment Officers || 150 (100) || 500
+
| Regiment Officers || 150 (100) || 500 (50)
 
|}
 
|}
  

Revision as of 14:46, 4 August 2020

Officer Training School (EU2012).png
Effect Increases to squad size and Officer training programs
Adjacency Bonus None
Prerequisites None
Other One Soldier ranked as Corporal
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | - | - | - | 7
Quick
§300 | - | - | 10 | 4
Maintenance §10
Power 1


Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.

Cannot be torn down once built.

Officer training programs

In addition, upgrades are unlocked based on the total ranks of living Soldiers during the game, instead of the vanilla requirements of a single soldier at a specific rank. United Kingdom's starting bonus Sandhurst reduces Total Ranks required by 33%. United States starting bonus Special Warfare School reduces Cost by 90%.

Increases to squad size and Officer training programs (Long War)
Upgrade Effect Prerequisites Cost
Upgrade Total Ranks
Credits
Squad Size I Increases the maximum squad size by 1, to a total of 7, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. - 40 (27) 200 (20)
Squad Size II Increases the maximum squad size by 1, to a total of 8, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. Squad Size I 115 (77) 200 (20)
Tactical Officers Allows the promotion of 3 Soldiers to Lieutenants. - 20 (13) 100 (10)
Company Officers Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. Tactical Officers 45 (30) 200 (20)
Field Officers Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. Company Officers 75 (50) 300 (30)
Regiment Officers Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. Field Officers 110 (73) 400 (40)
Commanding Officer Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. Regiment Officers 150 (100) 500 (50)

Soldier ranks

The total ranks are determined by adding the rank count of all living Soldiers together. Keep in mind that Privates have a rank count of 0, so hiring a ton of Privates will not unlock any upgrades.

Each Officer rank requires a minimum Soldier rank. In addition, the Soldier must have completed at least 5 missions since the last promotion (3 with the "Dynamic War" second wave option).

Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.

Soldier ranks (Long War)
Rank Rank count Officer rank available
Private 0 None
Specialist 1 None
Lance Corporal 2 None
Corporal 3 Lieutenant
Sergeant 4 Captain
Tech Sergeant 5 Major
Gunnery Sergeant 6 Colonel
Master Sergeant 7 Field Commander

See also

Vigilo Confido black.png Long War: XCOM Facilities 
Static Facilities
Facilities background Long War.jpg
Overview
Mission Control (EU2012).png
Mission Control
Research (EU2012).png
Research
Engineering (EU2012).png
Engineering
Barracks (EU2012).png
Barracks
Hangar (EU2012).png
Hangar
Situation Room (EU2012).png
Situation Room
Constructible Facilities
Access Lift (EU2012).png
Access Lift
Alien Containment (EU2012).png
Alien Containment
Elerium Generator (EU2012).png
Elerium Generator
Foundry (EU2012).png
Foundry
Power Generator (EU2012).png
Fission Generator
Genetics Lab (EU2012).png
Genetics Lab
Gollop Chamber (EU2012).png
Gollop Chamber
Hyperwave Relay (EU2012).png
Hyperwave Relay
Laboratory (EU2012).png
Laboratory
Officer Training School (EU2012).png
Officer Training School
Psionic Lab (EU2012).png
Psionic Lab
Cybernetics Lab (EU2012).png
Repair Bay
Satellite Nexus (EU2012).png
Satellite Nexus
Satellite Uplink (EU2012).png
Satellite Uplink
Thermal Power Generator (EU2012).png
Thermo Generator
Workshop (EU2012).png
Workshop