Difference between revisions of "Officer Training School (Long War)"

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|effect=Increases to squad size and Officer training programs
 
|effect=Increases to squad size and Officer training programs
 
|adjacency=None
 
|adjacency=None
|requires=None
+
|prerequisites=None
 
|manpower=1 [[Soldiers (Long War)|Soldier]] at Corporal rank
 
|manpower=1 [[Soldiers (Long War)|Soldier]] at Corporal rank
|costs=§200
+
|credits=200
|quicklycosts=§300, 10 Meld
+
|quick credits=300
|build time=7 days
+
|quick meld=10
|quickly build time=4 days
+
|build time=7d
 +
|quick build time=4d
 
|maintenance=10
 
|maintenance=10
 
|power=1
 
|power=1

Revision as of 15:55, 13 November 2014

Officer Training School (EU2012).png
Effect Increases to squad size and Officer training programs
Adjacency Bonus None
Prerequisites None
Other -
Build costs
Credits
|
Alien Alloys
|
Elerium
|
Meld
|
Days
Normal
§200 | - | - | - | 7d
Quick
§300 | - | - | 10 | 4d
Maintenance §10
Power 1


Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.

In addition, upgrades are unlocked based on the total ranks of living Soldiers during the game, instead of the vanilla requirements of a single soldier at a specific rank.

Increases to squad size and Officer training programs (Long War)
Upgrade Effect Prerequisites Cost
Upgrade Total Ranks
Credits
Squad Size I Increases the maximum squad size by 1, to a total of 7, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. None 40 200
Squad Size II Increases the maximum squad size by 1, to a total of 8, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. Squad Size I 115 200
Tactical Officers Allows the promotion of 3 Soldiers to Lieutenants. None 20 100
Company Officers Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. Tactical Officers 45 200
Field Officers Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. Company Officers 75 300
Regiment Officers Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. Field Officers 110 400
Commanding Officers Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. Regiment Officers 150 500

The total ranks are determined by adding the rank count of all living Soldiers together. Keep in mind that Rookies have a rank count of 0, so hiring a ton of Rookies will not unlock any upgrades.

Each Officer rank requires a minimum Soldier rank. In addition, the Soldier must have completed at least 5 missions since the last promotion (3 with the "Not So Long War" second wave option).

Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.

Soldier ranks (Long War)
Rank Rank count Officer rank available
Rookie 0 None
Specialist 1 None
Lance Corporal 2 None
Corporal 3 Lieutenant
Sergeant 4 Captain
Tech Sergeant 5 Major
Gunnery Sergeant 6 Colonel
Master Sergeant 7 Field Commander