Difference between revisions of "Officer Training School (Long War)"
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| Squad Size I || Increases the maximum squad size by 1, to a total of 7, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. |
| Squad Size I || Increases the maximum squad size by 1, to a total of 7, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. |
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− | | - || 40 || 200 |
+ | | - || 40 (27) || 200 |
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| Squad Size II || Increases the maximum squad size by 1, to a total of 8, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. |
| Squad Size II || Increases the maximum squad size by 1, to a total of 8, allowing 1 additional [[Soldiers (Long War)|Soldier]], [[MEC Trooper (Long War)|MEC Trooper]] or [[S.H.I.V. (Long War)|S.H.I.V.]] on most missions. |
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− | | Squad Size I || 115 || 200 |
+ | | Squad Size I || 115 (77) || 200 |
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| Tactical Officers || Allows the promotion of 3 [[Soldiers (Long War)|Soldiers]] to Lieutenants. |
| Tactical Officers || Allows the promotion of 3 [[Soldiers (Long War)|Soldiers]] to Lieutenants. |
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− | | - || 20 || 100 |
+ | | - || 20 (13) || 100 |
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| Company Officers || Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. |
| Company Officers || Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. |
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− | | Tactical Officers || 45 || 200 |
+ | | Tactical Officers || 45 (30) || 200 |
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| Field Officers || Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. |
| Field Officers || Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. |
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− | | Company Officers || 75 || 300 |
+ | | Company Officers || 75 (50) || 300 |
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| Regiment Officers || Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. |
| Regiment Officers || Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. |
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− | | Field Officers || 110 || 400 |
+ | | Field Officers || 110 (73) || 400 |
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| Commanding Officer || Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. |
| Commanding Officer || Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. |
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− | | Regiment Officers || 150 || 500 |
+ | | Regiment Officers || 150 (100) || 500 |
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Revision as of 15:38, 4 August 2020
Compared to vanilla XCOM Enemy Unknown/Within, the Officer Training School has changed dramatically. Many of the vanilla upgrades have been removed and instead replaced with Officer training programs.
Cannot be torn down once built.
Officer training programs
In addition, upgrades are unlocked based on the total ranks of living Soldiers during the game, instead of the vanilla requirements of a single soldier at a specific rank.
Increases to squad size and Officer training programs (Long War) | ||||
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Upgrade | Effect | Prerequisites | Cost | |
Upgrade | Total Ranks | |||
Squad Size I | Increases the maximum squad size by 1, to a total of 7, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. | - | 40 (27) | 200 |
Squad Size II | Increases the maximum squad size by 1, to a total of 8, allowing 1 additional Soldier, MEC Trooper or S.H.I.V. on most missions. | Squad Size I | 115 (77) | 200 |
Tactical Officers | Allows the promotion of 3 Soldiers to Lieutenants. | - | 20 (13) | 100 |
Company Officers | Allows the promotion of 2 additional Lieutenants, and allows the promotion of 2 Lieutenants to Captains. | Tactical Officers | 45 (30) | 200 |
Field Officers | Allows the promotion of 2 additional Lieutenants and Captains, and allows the promotion of 2 Captains to Majors. | Company Officers | 75 (50) | 300 |
Regiment Officers | Allows the promotion of 2 additional Lieutenants, Captains and Majors, and allows the promotion of 2 Majors to Colonels. | Field Officers | 110 (73) | 400 |
Commanding Officer | Allows the promotion of 1 additional Lieutenant, Captain, Major and Colonel, and allows the promotion of 1 Colonel to Field Commander. | Regiment Officers | 150 (100) | 500 |
Soldier ranks
The total ranks are determined by adding the rank count of all living Soldiers together. Keep in mind that Privates have a rank count of 0, so hiring a ton of Privates will not unlock any upgrades.
Each Officer rank requires a minimum Soldier rank. In addition, the Soldier must have completed at least 5 missions since the last promotion (3 with the "Dynamic War" second wave option).
Psionic Soldiers, MEC Troopers and S.H.I.V.s cannot be promoted to Officers, and Officers cannot discover or develop Psionic abilities or be augmented into MEC Troopers.
Soldier ranks (Long War) | ||
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Rank | Rank count | Officer rank available |
Private | 0 | None |
Specialist | 1 | None |
Lance Corporal | 2 | None |
Corporal | 3 | Lieutenant |
Sergeant | 4 | Captain |
Tech Sergeant | 5 | Major |
Gunnery Sergeant | 6 | Colonel |
Master Sergeant | 7 | Field Commander |
See also
Long War: XCOM Facilities | |||||||||||||||||
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