Difference between revisions of "Officers (LWR)"

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[[Long_War_Rebalance|Back To Main Page]]
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[[Long_War_Rebalance|Back To Main Page]]  
[[File: Soldiers_Officers.png|left|208px|]]
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<div style="float:right; padding:0 15px 15px 20px;">
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== In General == 
    <div>__TOC__<br/><br/>{{Header (Long War)}}</div>
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</div>
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'''Officers''' have a separate upgrade path for soldiers, granting abilities that benefit the entire squad. Officer's cannot receive genetic modifications or psionic training.
'''Officers''' have a separate upgrade path for soldiers, granting abilities that benefit the entire squad.
 
  
To begin promoting officers, an [[Officer Training School (LWR)|Officer Training School]] is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
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To begin promoting officers, an [[Officer Training School (LWR)|Officer Training School]] is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.  
  
Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (LWR)|MEC Trooper]] or a [[Psionic (LWR)|Psionic]] and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
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Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (LWR)|MEC Trooper]] or a [[Psionic (LWR)|Psionic]] or has [[Gene Mods (LWR)|Gene Mods]] and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
  
* The officer must have been on at least 2 missions (1 by default with the [[Dynamic_War_(LWR)|Dynamic War]] second wave option) at his current officer rank.
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* The officer must have been on at least 2 missions (modified by Campaign Length) at his current officer rank.
 
* The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
 
* The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
* The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.  
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* The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.
  
== Officer ranks ==
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== Officer Ranks ==
* All officers gain the perk '''Commanding Officer''' upon their first promotion, which grants them the ability to '''Command'''.
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* All officers gain the perk '''Commanding Officer''' upon their first promotion, which grants them the ability to '''Command''' once.
* Officers gain additional '''Command''' charges at Major (2 charges total) and Field Commander (3 charges total).
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* Officers gain an additional '''Command''' charge at Major (2 charges total) and Field Commander (3 charges total).
 
* Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
 
* Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
 
* Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
 
* Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
  
  
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<div style="text-align:center; max-width:1600px;">
 
{{ Commanding Officer (LWR)|text=1}}
 
{{ Commanding Officer (LWR)|text=1}}
 
{{ Command (LWR)|text=1}}
 
{{ Command (LWR)|text=1}}
 
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</div>
{| class="wikitable" width="80%"  
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{| class="wikitable" style="text-align:center; max-width: 1600px"  
 
|+
 
|+
 
|-
 
|-
! width="15%" align="center" | Officer Rank
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! style="width: 17%; padding: 7px;" | Officer Rank
! width="10%" align="center" | Minimum Level Requirement
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!style="width: 13%; padding: 7px;" | Minimum Level Requirement
! width="60%" align="center" colspan="4"| Officer Ability
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! colspan="4" style="width: 70%; padding: 7px;" | Officer Ability
|- align="center"
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|-  
 
| [[File:Lieutenant Medal Long War.png|128px]]<br/>'''Lieutenant''' || [[File: RANK SERGEANT.png]]<br />'''Corporal'''
 
| [[File:Lieutenant Medal Long War.png|128px]]<br/>'''Lieutenant''' || [[File: RANK SERGEANT.png]]<br />'''Corporal'''
| width="30%" | {{ Strength in Diversity (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Strength in Numbers (LWR)|text=1}}
| width="30%" | {{ Stay Frosty (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Stay Frosty (LWR)|text=1}}
|- align="center"
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|-  
 
| [[File:Captain Medal Long War.png|128px]]<br/>'''Captain''' || [[File: RANK LIEUTENANT.png]]<br />'''Sergeant'''
 
| [[File:Captain Medal Long War.png|128px]]<br/>'''Captain''' || [[File: RANK LIEUTENANT.png]]<br />'''Sergeant'''
| width="30%" | {{ Cover Tactics (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Cover Tactics (LWR)|text=1}}
| width="30%" | {{ Inspired Tenacity (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Cover Tenacity (LWR)|text=1}}
|- align="center"
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|-  
 
| [[File:Major Medal Long War.png|128px]]<br/>'''Major''' || [[File: RANK CAPTAIN.png]]<br />'''Tech Sergeant'''
 
| [[File:Major Medal Long War.png|128px]]<br/>'''Major''' || [[File: RANK CAPTAIN.png]]<br />'''Tech Sergeant'''
| width="30%" | {{ Show 'Em the Ropes (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Show 'Em the Ropes (LWR)|text=1}}
| width="30%" | {{ Tricks of the Trade (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Tricks of the Trade (LWR)|text=1}}
|- align="center"
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|-  
 
| [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant'''
 
| [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant'''
| width="30%" | {{ International Warriors (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Clutch Leadership (LWR)|text=1}}
| width="30%" | {{ Battlefield Aptitude (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Natural Leadership (LWR)|text=1}}
|- align="center"
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|-  
 
| [[File:Field Commander Medal Long War.png|128px]]<br/>'''Field Commander''' || [[File: RANK COLONEL.png]]<br />'''Master Sergeant'''
 
| [[File:Field Commander Medal Long War.png|128px]]<br/>'''Field Commander''' || [[File: RANK COLONEL.png]]<br />'''Master Sergeant'''
| width="30%" | {{ Comradery (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Camaraderie (LWR)|text=1}}
| width="30%" | {{ Combined Arms (LWR)|text=1}}
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| style="width:30%; padding: 25px 15px 0 15px; vertical-align: top" | {{ Combined Arms (LWR)|text=1}}
 
|}
 
|}
  
 
== Officer Upgrades ==
 
== Officer Upgrades ==
Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.
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Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total successful missions. When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.
 +
NOTE: Unlike the Long War, promoting an officer up the chain (e.g., from Lieutenant to Captain) does not unlock billets. Promoting officers from one kind to another will reduce the maximum number of officer billets within the game. (This is due to the basic functionality of the base game's medal system from which the officer system has been constructed.)
  
{| class="wikitable" style="max-width:640px;"
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{| class="wikitable" style="max-width:1040px;"
 
|+
 
|+
 
|-align="center"
 
|-align="center"
 
! colspan="4" style="padding: 8px;" | Officer upgrades
 
! colspan="4" style="padding: 8px;" | Officer upgrades
 
|-
 
|-
! width="15%" | Name !! width="6%" | '''Required Ranks''' !! width="6%" |'''Cost''' !! width="30%"|'''Unlocked Billets'''  
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! width="15%" | Name !! width="20%" | '''Required Successful Missions<Br>(modified by Campaign Length)''' !! width="6%" |'''Cost''' !! width="30%"|'''Unlocked Billets'''  
 
|- align="center"
 
|- align="center"
| style="padding: 8px;" | '''Tactical officers '''|| 20 || §100 || 3x LT
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| style="padding: 8px;" | '''Lieutenants '''|| 10 || §100 || 2x LT
 
|- align="center"
 
|- align="center"
| style="padding: 8px;" | '''Company officers '''|| 45 || §200 || 2x CAPT, 2x LT
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| style="padding: 8px;" | '''Captains '''|| 30 || §200 || 2x CAPT, 2x LT
 
|- align="center"
 
|- align="center"
| style="padding: 8px;" | '''Field officers '''|| 75 || §300 || 2x MAJ, 2x CAPT, 2x LT
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| style="padding: 8px;" | '''Majors '''|| 70|| §300 || 1x MAJ, 1x CAPT, 1x LT
 
|- align="center"
 
|- align="center"
| style="padding: 8px;" | '''Regimental officers '''|| 110 || §400 || 2x COL, 2x MAJ, 2x CAPT, 2x LT
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| style="padding: 8px;" | '''Colonels '''|| 90 || §400 || 1x COL, 1x MAJ, 1x CAPT, 1x LT
 
|- align="center"
 
|- align="center"
| style="padding: 8px;" | '''Commanding officer '''|| 150 || §500 || 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT
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| style="padding: 8px;" | '''Field Commander '''|| 130 || §500 || 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT
 
|}
 
|}
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'''Total number of billets unlocked:''' 7x Lieutenant, 5x Captain, 3x Major, 2x Colonel, 1x Field Commander.
  
'''Total number of billets unlocked:''' 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.
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{| class="wikitable"
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! colspan="3" | Soldier Ranks Required for Promotion
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|-
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! Solder Rank !! Officer Rank Available
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|-
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|-align=center
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| Private || None
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|-
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|-align=center
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| Specialist || None
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|-
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|-align=center
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| Lance Corporal || None
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|-
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|-align=center
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| Corporal || Lieutenant
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|-
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|-align=center
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| Sergeant || Captain
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|-
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|-align=center
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| Tech Sergeant || Major
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|-
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|-align=center
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| Gunnery Sergeant || Colonel
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|-
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|-align=center
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| Master Sergeant || Field Commander
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|}
  
 
== See also ==
 
== See also ==

Revision as of 20:21, 24 October 2021

Back To Main Page

In General

Officers have a separate upgrade path for soldiers, granting abilities that benefit the entire squad. Officer's cannot receive genetic modifications or psionic training.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic or has Gene Mods and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 2 missions (modified by Campaign Length) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
  • The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.

Officer Ranks

  • All officers gain the perk Commanding Officer upon their first promotion, which grants them the ability to Command once.
  • Officers gain an additional Command charge at Major (2 charges total) and Field Commander (3 charges total).
  • Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
  • Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.


Commanding Officer
Commanding Officer
If this is the highest ranking Officer: Gain Command (with 1 charge), resists 50% of the effects of red fog, officer perks affect all squadmates, and grants each squadmate in vision a percent chance for end-in-idle actions to cost 0 AP equal to double the number of enemies the squad can see.


Command
Command
Grant 1 AP to a 0 AP unit in sight and disable their AP discounting perks. Cannot be used on Covert Ops, SHIVs, units already Commanded, Overwatching, Steadying, or Hunkering. Can trigger Tactical Brilliance [Will/2% chance (max 50%) to cost 0 charges]. Does not trigger reaction fire. 0 AP cost.


Officer Rank Minimum Level Requirement Officer Ability
Lieutenant Medal Long War.png
Lieutenant
RANK SERGEANT.png
Corporal
Strength in Numbers
Strength in Numbers
Squad receives +2 will per squad member. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +15 will.
Stay Frosty
Stay Frosty
Squad fatigue reduced by 10%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +1.3 mobility.
Captain Medal Long War.png
Captain
RANK LIEUTENANT.png
Sergeant
Cover Tactics
Cover Tactics
Squadmates gain +3 defense per enemy the squad can see when protected by cover. Officers gain +15 base defense.
Cover Tenacity
Cover Tenacity
Squadmates gain +4% DR per enemy the squad can see when protected by cover. Officers gain +3 base HP.
Major Medal Long War.png
Major
RANK CAPTAIN.png
Tech Sergeant
Show 'Em the Ropes
Show 'Em the Ropes
All soldiers ranked SGT or lower gain triple mission experience. Officers gain +3 base HP and +1 Command.
Tricks of the Trade
Tricks of the Trade
All soldiers in the squad gain +10% mission experience. Officers gain +10 aim and +1 Command.
Colonel Medal Long War.png
Colonel
RANK MAJOR.png
Gunnery Sergeant
Clutch Leadership
Clutch Leadership
Squad receives +10 defense when protected by cover and +1 aim per enemy in sight. Officers gain +10 aim.
Natural Leadership
Natural Leadership
Squad receives +10 defense when protected by cover and +4 will per enemy in sight. Officers gain +20 base will.
Field Commander Medal Long War.png
Field Commander
RANK COLONEL.png
Master Sergeant
Camaraderie
Camaraderie
Increases the chance Commanding Officer makes end-in-idle actions of squadmates in vision cost 0 AP by 50%. Officers gain +5 base HP and +1 Command.
Combined Arms
Combined Arms
All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command.

Officer Upgrades

Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total successful missions. When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions. NOTE: Unlike the Long War, promoting an officer up the chain (e.g., from Lieutenant to Captain) does not unlock billets. Promoting officers from one kind to another will reduce the maximum number of officer billets within the game. (This is due to the basic functionality of the base game's medal system from which the officer system has been constructed.)

Officer upgrades
Name Required Successful Missions
(modified by Campaign Length)
Cost Unlocked Billets
Lieutenants 10 §100 2x LT
Captains 30 §200 2x CAPT, 2x LT
Majors 70 §300 1x MAJ, 1x CAPT, 1x LT
Colonels 90 §400 1x COL, 1x MAJ, 1x CAPT, 1x LT
Field Commander 130 §500 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT

Total number of billets unlocked: 7x Lieutenant, 5x Captain, 3x Major, 2x Colonel, 1x Field Commander.

Soldier Ranks Required for Promotion
Solder Rank Officer Rank Available
Private None
Specialist None
Lance Corporal None
Corporal Lieutenant
Sergeant Captain
Tech Sergeant Major
Gunnery Sergeant Colonel
Master Sergeant Field Commander

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s