Difference between revisions of "Officers (LWR)"
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* All officers start with the ability: '''Commanding Officer''': Gain Command (with 1 charge), increase squad xp gains (+10%/rank), officer perks affect all squadmates, and -20% personal fatigue time. |
* All officers start with the ability: '''Commanding Officer''': Gain Command (with 1 charge), increase squad xp gains (+10%/rank), officer perks affect all squadmates, and -20% personal fatigue time. |
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{{ Command (LWR)|text=1}}. |
{{ Command (LWR)|text=1}}. |
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− | * Officers gain additional ''Command'' charges at Major (2 charges) and Field Commander (3 charges). |
+ | * Officers gain additional '''Command''' charges at Major (2 charges total) and Field Commander (3 charges total). |
* Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer. |
* Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer. |
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* Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer. |
* Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer. |
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|- align="center" |
|- align="center" |
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| [[File:Lieutenant Medal Long War.png|128px]]<br/>'''Lieutenant''' || [[File: RANK SERGEANT.png]]<br />'''Corporal''' |
| [[File:Lieutenant Medal Long War.png|128px]]<br/>'''Lieutenant''' || [[File: RANK SERGEANT.png]]<br />'''Corporal''' |
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− | | width="30%" | {{ |
+ | | width="30%" | {{ Strength in Diversity (LWR)|text=1}} |
− | | width="30%" | {{ Stay Frosty ( |
+ | | width="30%" | {{ Stay Frosty (LWR)|text=1}} |
|- align="center" |
|- align="center" |
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| [[File:Captain Medal Long War.png|128px]]<br/>'''Captain''' || [[File: RANK LIEUTENANT.png]]<br />'''Sergeant''' |
| [[File:Captain Medal Long War.png|128px]]<br/>'''Captain''' || [[File: RANK LIEUTENANT.png]]<br />'''Sergeant''' |
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− | | width="30%" | {{ |
+ | | width="30%" | {{ Cover Tactics (LWR)|text=1}} |
− | | width="30%" | {{ |
+ | | width="30%" | {{ Inspired Tenacity (LWR)|text=1}} |
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|- align="center" |
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| [[File:Major Medal Long War.png|128px]]<br/>'''Major''' || [[File: RANK CAPTAIN.png]]<br />'''Tech Sergeant''' |
| [[File:Major Medal Long War.png|128px]]<br/>'''Major''' || [[File: RANK CAPTAIN.png]]<br />'''Tech Sergeant''' |
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− | | width="30%" | {{ |
+ | | width="30%" | {{ Show 'Em the Ropes (LWR)|text=1}} |
− | | width="30%" | {{ |
+ | | width="30%" | {{ Tricks of the Trade (LWR)|text=1}} |
|- align="center" |
|- align="center" |
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| [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant''' |
| [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant''' |
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− | | width="30%" | {{ |
+ | | width="30%" | {{ International Warriors (LWR)|text=1}} |
− | | width="30%" | {{ |
+ | | width="30%" | {{ Battlefield Aptitude (LWR)|text=1}} |
|- align="center" |
|- align="center" |
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| [[File:Field Commander Medal Long War.png|128px]]<br/>'''Field Commander''' || [[File: RANK COLONEL.png]]<br />'''Master Sergeant''' |
| [[File:Field Commander Medal Long War.png|128px]]<br/>'''Field Commander''' || [[File: RANK COLONEL.png]]<br />'''Master Sergeant''' |
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− | | width="30%" | {{ |
+ | | width="30%" | {{ Comradery (LWR)|text=1}} |
− | | width="30%" | {{ Combined Arms ( |
+ | | width="30%" | {{ Combined Arms (LWR)|text=1}} |
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! width="10%"| Name !! width="10%" title="Required Ranks (with UK's Sandhurst starting bonus)"| '''Required Ranks''' !! width="10%" title="Cost (with USA's Special Warfare School starting bonus)|'''Cost''' !! width="30%"|'''Unlocked Billets''' |
! width="10%"| Name !! width="10%" title="Required Ranks (with UK's Sandhurst starting bonus)"| '''Required Ranks''' !! width="10%" title="Cost (with USA's Special Warfare School starting bonus)|'''Cost''' !! width="30%"|'''Unlocked Billets''' |
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|- align="center" |
|- align="center" |
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− | | '''Tactical officers '''|| 20 |
+ | | '''Tactical officers '''|| 20 || §100 || 3x LT |
|- align="center" |
|- align="center" |
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− | | '''Company officers '''|| 45 |
+ | | '''Company officers '''|| 45 || §200 || 2x CAPT, 2x LT |
|- align="center" |
|- align="center" |
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− | | '''Field officers '''|| 75 |
+ | | '''Field officers '''|| 75 || §300 || 2x MAJ, 2x CAPT, 2x LT |
|- align="center" |
|- align="center" |
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− | | '''Regimental officers '''|| 110 |
+ | | '''Regimental officers '''|| 110 || §400 || 2x COL, 2x MAJ, 2x CAPT, 2x LT |
|- align="center" |
|- align="center" |
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− | | '''Commanding officer '''|| 150 |
+ | | '''Commanding officer '''|| 150 || §500 || 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT |
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== See also == |
== See also == |
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− | {{Soldiers ( |
+ | {{Soldiers (LWR) Navbar}} |
− | [[Category: Long War]] |
+ | [[Category: Long War Rebalance]] |
− | [[Category: Soldiers ( |
+ | [[Category: Soldiers (LWR)]] |
Revision as of 13:26, 12 July 2020
Officers have a separate upgrade path for soldiers, granting abilities that benefit the entire squad.
To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
- The officer must have been on at least 2 missions (1 by default with the Dynamic War second wave option) at his current officer rank.
- The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
- The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.
Officer ranks
- All officers start with the ability: Commanding Officer: Gain Command (with 1 charge), increase squad xp gains (+10%/rank), officer perks affect all squadmates, and -20% personal fatigue time.
Grant 1 AP to a 0 AP unit in sight and disable their AP discounting perks. Cannot be used on Covert Ops, SHIVs, units already Commanded, Overwatching, Steadying, or Hunkering. Can trigger Tactical Brilliance [Will/2% chance (max 50%) to cost 0 charges]. Does not trigger reaction fire. 0 AP cost.
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- Officers gain additional Command charges at Major (2 charges total) and Field Commander (3 charges total).
- Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
- Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
Officer Rank | Minimum Level Requirement | Officer Ability | |||
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Lieutenant |
Corporal |
Strength in Diversity
Squad receives +1 will per different nationality in the squad. Gain Commanding Officer [1 command charge, +10% squad xp/rank, -20% personal fatigue]. |
Stay Frosty
Squad fatigue reduced by 10%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +0.6 mobility. | ||
Captain |
Sergeant |
Cover Tactics
Squadmates gain +3 defense per enemy the squad can see when protected by cover. Officers gain +15 base defense. |
Inspired Tenacity
Squad receives +20% DR when protected by cover. | ||
Major |
Tech Sergeant |
Show 'Em the Ropes
All soldiers in the squad at less than 3000 xp gain 300% mission experience. Officers gain +3 base HP and +1 Command. |
Tricks of the Trade
All soldiers in the squad at 1200 xp or higher gain 120% mission experience. Officers gain +10 aim and +1 Command. | ||
Colonel |
Gunnery Sergeant |
International Warriors
Squad receives +4 aim per continent bonus XCOM has earned. |
Battlefield Aptitude
Squad receives +10 defense when protected by cover and +10 will. | ||
Field Commander |
Master Sergeant |
Comradery
Non-SHIV squad members have a 50% chance (Modified by Campaign Length) to gain +1 aim/will when completing a mission with no soldier deaths. +1 Command Charge. |
Combined Arms
All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command. |
Officer upgrades
Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.
Officer upgrades | |||
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Name | Required Ranks | Cost | Unlocked Billets |
Tactical officers | 20 | §100 | 3x LT |
Company officers | 45 | §200 | 2x CAPT, 2x LT |
Field officers | 75 | §300 | 2x MAJ, 2x CAPT, 2x LT |
Regimental officers | 110 | §400 | 2x COL, 2x MAJ, 2x CAPT, 2x LT |
Commanding officer | 150 | §500 | 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT |
Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.