Difference between revisions of "Officers (LWR)"

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To begin promoting officers, an [[Officer Training School (LWR)|Officer Training School]] is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
 
To begin promoting officers, an [[Officer Training School (LWR)|Officer Training School]] is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
  
Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (Long War)|MEC Trooper]] or a [[Psionic (Long War)|Psionic]] and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
+
Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (LWR)|MEC Trooper]] or a [[Psionic (LWR)|Psionic]] and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
  
* The officer must have been on at least 2 missions (1 by default with the [[Dynamic_War_(Long_War)|Dynamic War]] second wave option) at his current officer rank.
+
* The officer must have been on at least 2 missions (1 by default with the [[Dynamic_War_(LWR)|Dynamic War]] second wave option) at his current officer rank.
 
* The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
 
* The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
 
* The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.  
 
* The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.  

Revision as of 12:32, 12 July 2020

Soldiers Officers.png
Long War Main Page

Officers have a separate upgrade path for soldiers, granting abilities that benefit the entire squad.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 2 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 2 missions (1 by default with the Dynamic War second wave option) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
  • The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.

Officer ranks

  • All officers start with the perk Commanding Officer which grants them the ability to Command.
  • Officers gain additional Command charges at Major (2 charges total) and Field Commander (3 charges total).
  • Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
  • Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad during a battle. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
Commanding Officer
Commanding Officer
If this is the highest ranking Officer: Gain Command (with 1 charge), resists 50% of the effects of red fog, officer perks affect all squadmates, and grants each squadmate in vision a percent chance for end-in-idle actions to cost 0 AP equal to double the number of enemies the squad can see.


Command
Command
Grant 1 AP to a 0 AP idle unit in sight and disable their AP discounting perks. Cannot be used on Covert Ops, SHIVs, or units already Commanded. Can trigger Tactical Brilliance [Will/2% chance (max 50%) to cost 0 charges]. Does not trigger reaction fire. 0 AP cost.


Officer Rank Minimum Level Requirement Officer Ability
Lieutenant Medal Long War.png
Lieutenant
RANK SERGEANT.png
Corporal
Strength in Diversity
Strength in Diversity
Squad receives +1 will per different nationality in the squad. Gain Commanding Officer [1 command charge, +10% squad xp/rank, -20% personal fatigue].
Stay Frosty
Stay Frosty
Squad fatigue reduced by 10%. Officers gain Commanding Officer [Various Abilities, +1 Command Charge] and +1.3 mobility.
Captain Medal Long War.png
Captain
RANK LIEUTENANT.png
Sergeant
Cover Tactics
Cover Tactics
Squadmates gain +3 defense per enemy the squad can see when protected by cover. Officers gain +15 base defense.
Fortiores Una
Inspired Tenacity
Squad receives +20% DR when protected by cover.
Major Medal Long War.png
Major
RANK CAPTAIN.png
Tech Sergeant
Show 'Em the Ropes
Show 'Em the Ropes
All soldiers ranked SGT or lower gain triple mission experience. Officers gain +3 base HP and +1 Command.
Tricks of the Trade
Tricks of the Trade
All soldiers in the squad gain +10% mission experience. Officers gain +10 aim and +1 Command.
Colonel Medal Long War.png
Colonel
RANK MAJOR.png
Gunnery Sergeant
International Warriors
International Warriors
Squad receives +4 aim per continent bonus XCOM has earned.
Battlefield Aptitude
Battlefield Aptitude
Squad receives +10 defense when protected by cover and +10 will.
Field Commander Medal Long War.png
Field Commander
RANK COLONEL.png
Master Sergeant
Comradery
Comradery
Non-SHIV squad members have a 50% chance (Modified by Campaign Length) to gain +1 aim/will when completing a mission with no soldier deaths. +1 Command Charge.
Combined Arms
Combined Arms
All weapons and equipment deal +1 damage. Officer's provide this to the squad. Officers gain +1.3 base mobility and +1 Command.

Officer upgrades

Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.

Officer upgrades
Name Required Ranks Cost Unlocked Billets
Tactical officers 20 §100 3x LT
Company officers 45 §200 2x CAPT, 2x LT
Field officers 75 §300 2x MAJ, 2x CAPT, 2x LT
Regimental officers 110 §400 2x COL, 2x MAJ, 2x CAPT, 2x LT
Commanding officer 150 §500 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT

Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.

See also

Lone Wolf (EU2012).jpg
Long War Rebalance: Soldiers
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s