Difference between revisions of "Officers (Long War)"

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== Effect on fatigue ==
 
== Effect on fatigue ==
Officers recover slower from post-battle fatigue. The additional time is 6 hours per officer rank{{verify}}
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Officers recover slower from post-battle fatigue. The additional time is 6 hours per officer rank
 
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{{Soldiers (Long War) Navbar}}
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Soldiers (Long War)]]
 
[[Category: Soldiers (Long War)]]

Revision as of 01:23, 19 November 2014

Soldiers Officers.png

Officers are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 5 missions (3 with Not So Long War Second Wave option) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – Sergeant for promotion to Captain, and one more rank for every officer rank.

Officer ranks

When an officer is promoted, one of two perks can be chosen for them. This selection is permanent, but a different perk can be chosen for every officer.

  • Lieutenant: Lead by Example, and either Legio Patria Nostra or Stay Frosty
  • Captain: Semper Vigilans or Fortiores Una
  • Major: Into the Breach or So Shall You Fight
  • Colonel: Band of Warriors or Esprit de Corps
  • Field Commander: So Others May Live or Combined Arms

Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.

Promotion Perks

Name Description
Leadbyexample.png
Lead By Example
Nearby units can use the officer's Will instead of their own.
IC NationWill.png
Legio Patria Nostra
Squad receives +1 Will per nationality in the squad.
Stay Frosty.png
Stay Frosty
Post-mission fatigue reduced by one day.
IC UrbanDefense.png
Semper Vigilans
Squad members receive +5 Defense from cover.
Overdrive.png
Fortiores Una
Members of your squad within 12 tiles gain an additional point of damage reduction when in cover.
Dazed.png
Into The Breach
Squad members at SGT rank or lower receive +25% mission XP.
IC StarHire.png
So Shall You Fight
Squad members receive +25% kill XP.
IC NationAim.png
Band Of Warriors
Squad members gain +2 aim per continent bonus XCOM has.
IC StarWill.png
Esprit de Corps
Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.
IC HonorTerror.png
So Others May Live
Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +10.
Fire In The Hole.png
Combined Arms
Squad members reduce enemy damage reduction from cover by 1.

Officer upgrades

Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on)

Officer billets can be filled by an officer of lower rank (in other words, if you've unlocked captain, you can have 5 lieutenants, or 4 lieutenants and 1 captain, or 3 lieutenants and 2 captains). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.

Tactical officers

  • Required ranks: 20
  • Cost: $100
  • Unlocked billets: 3 x Lieutenant

Company officers

  • Required ranks: 45
  • Cost: $200
  • Unlocked billets: 2 x Captain

Field officers

  • Required ranks: 75
  • Cost: $300
  • Unlocked billets: 2 x Major

Regimental officers

  • Required ranks: 110
  • Cost: $400
  • Unlocked billets: 2 x Colonel

Commanding officer

  • Required ranks: 140
  • Cost: $500
  • Unlocked billets: 1 x Field Commander

Effect on fatigue

Officers recover slower from post-battle fatigue. The additional time is 6 hours per officer rank

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s