Difference between revisions of "Officers (Long War)"

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Revision as of 04:23, 2 July 2015

This page may be outdated. It is up-to-date for version b15. The latest version is 1.0.
Soldiers Officers.png
Long War Main Page

Officers are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 5 missions (3 by default with the Dynamic War second wave option) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
  • The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.

Officer ranks

When an officer is promoted, one of two perks can be chosen for them. This selection is permanent, but a different perk can be chosen for every officer.

Each officer level grants one Command ability charge; thus Lieutenants have one charge, Captains have two, and so on.

Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.

Officers recover slower from post-battle fatigue. The additional time is 12 hours per officer rank.

Officer Rank Minimum Level Requirement Officer Ability
(All Officers get both of these abilities)
Lead by Example
Lead by Example
This officer substitutes his or her Will for that of all lower-Will squadmates within an 8 tile radius.


Command
Command
Grant a yellow move to an XCOM soldier in sight ranger whose turn is complete. Cannot be used on soldiers on Overwatch, who have Steadied their weapon, who have Hunkered Down, or used One For All. Does not allow use of multi-action perks like Close Encounters or Hit and Run. Four-turn cooldown. Note that this will NOT allow you to fire move-limited weapons (sniper rifles and LMGs), if you have taken a costly action (e.g. if you double-moved and then were commanded). The only exception to that is, after using double-tap, a unit can be commanded to fire once more, effectively triple-tapping.


Lieutenant Medal Long War.png
Lieutenant
RANK SERGEANT.png
Corporal
Legio Patria Nostra
Legio Patria Nostra
Squad receives +1 Will per different nationality in the squad.


Stay Frosty
Stay Frosty
All units in the squad have post-mission fatigue reduced by one day.


Captain Medal Long War.png
Captain
RANK LIEUTENANT.png
Sergeant
Semper Vigilans
Semper Vigilans
Squad receives +5 Defense when in cover.


Fortiores Una
Fortiores Una
Nearby allies (8 tiles) receive an additional 2/3 damage reduction if they are in half cover and 1 damage reduction if they are in full cover.


Major Medal Long War.png
Major
RANK CAPTAIN.png
Tech Sergeant
Into the Breach
Into the Breach
All soldiers in the squad at Sergeant rank or lower gain +25% XP for completing missions.


So Shall You Fight
So Shall You Fight
All units in the squad receive +25% XP for every kill.


Colonel Medal Long War.png
Colonel
RANK MAJOR.png
Gunnery Sergeant
Band of Warriors
Band of Warriors
Squad receives +2 Aim per continent bonus XCOM has earned.


Esprit de Corps
Esprit de Corps
Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.


Field Commander Medal Long War.png
Field Commander
RANK COLONEL.png
Master Sergeant
So Others May Live
So Others May Live
Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +8.


Combined Arms
Combined Arms
Ignore one point of the enemy's damage reduction. For officers, this ability is provided to the entire squad.


Officer upgrades

Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.

Officer upgrades
Name Required ranks Cost Unlocked billets
Tactical officers 20 §100 3x LT
Company officers 45 §200 2x CAPT, 2x LT
Field officers 75 §300 2x MAJ, 2x CAPT, 2x LT
Regimental officers 110 §400 2x COL, 2x MAJ, 2x CAPT, 2x LT
Commanding officer 150 §500 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT

Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.

See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s