Difference between revisions of "Officers (Long War)"
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− | [[File: Soldiers_Officers.png|left| |
+ | [[File: Soldiers_Officers.png|left|208px|]] |
− | <div style="float:right">__TOC__</div> |
+ | <div style="float:right">{{Header (Long War)}}__TOC__</div> |
'''Officers''' are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad. |
'''Officers''' are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad. |
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− | To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available. |
+ | To begin promoting officers, an [[Officer Training School (Long War)|Officer Training School]] is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available. |
Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (Long War)|MEC Trooper]] or a [[Psionic (Long War)|Psionic]] and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that: |
Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (Long War)|MEC Trooper]] or a [[Psionic (Long War)|Psionic]] and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that: |
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− | * The officer must have been on at least 5 missions (3 |
+ | * The officer must have been on at least 5 missions (3 by default with the [[Dynamic_War_(Long_War)|Dynamic War]] second wave option) at his current officer rank. |
− | * The officer must have gained a certain minimum standard rank – |
+ | * The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain. |
+ | * The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad. |
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== Officer ranks == |
== Officer ranks == |
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+ | * All officers are granted Lead by Example and Command for free. Each officer level grants one [[Abilities_List_(Long_War)#Command|Command]] ability charge; thus Lieutenants have one charge, Captains have two, and so on. |
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− | When an officer is promoted, one of two perks can be chosen for them. This selection is permanent, but a different perk can be chosen for every officer. |
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+ | * Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer. |
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+ | * Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer. |
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+ | * Officers recover slower from post-battle fatigue. The additional time is 12 hours per officer rank (6 hours with ''Gift of Osiris'' - Egypt's starting bonus). |
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− | * '''Lieutenant''': '''Lead by Example''', and either '''Legio Patria Nostra''' or '''Stay Frosty''' |
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− | * '''Captain''': '''Semper Vigilans''' or '''Fortiores Una''' |
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− | * '''Major''': '''Into the Breach''' or '''So Shall You Fight''' |
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− | * '''Colonel''': '''Band of Warriors''' or '''Esprit de Corps''' |
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− | * '''Field Commander''': '''So Others May Live''' or '''Combined Arms''' |
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− | |||
− | Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer. |
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− | |||
− | ===Promotion Perks=== |
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{| class="wikitable" width="80%" |
{| class="wikitable" width="80%" |
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− | | |
+ | |+ |
− | ! width="24%" align="center"| Name |
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− | ! Description |
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|- |
|- |
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+ | ! width="15%" align="center" | Officer Rank |
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− | | [[File:Leadbyexample.png|48px|right]] '''Lead By Example''' || Nearby units can use the officer's Will instead of their own. |
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+ | ! width="10%" align="center" | Minimum Level Requirement |
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− | |- |
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+ | ! width="60%" align="center" colspan="4"| Officer Ability |
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− | | [[File:IC_NationWill.png|48px|right]]'''Legio Patria Nostra''' || Squad receives +1 Will per nationality in the squad. |
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+ | |- align="center" |
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− | |- |
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+ | | '''(All Officers get <i>both</i> of these abilities)''' || |
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− | | [[File:Stay_Frosty.png|48px|right]]'''Stay Frosty''' || Post-mission fatigue reduced by one day. |
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+ | | width="30%" | {{ Lead By Example (Long War)|text=1}} |
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− | |- |
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+ | | width="30%" | {{ Command (Long War)|text=1}} |
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− | | [[File:IC_UrbanDefense.png|48px|right]]'''Semper Vigilans''' || Squad members receive +5 Defense from cover. |
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+ | |- align="center" |
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− | |- |
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+ | | [[File:Lieutenant Medal Long War.png|128px]]<br/>'''Lieutenant''' || [[File: RANK SERGEANT.png]]<br />'''Corporal''' |
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− | | [[File:Overdrive.png|48px|right]]'''Fortiores Una''' || Members of your squad within 12 tiles gain an additional point of damage reduction when in cover. |
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+ | | width="30%" | {{ Legio Patria Nostra (Long War)|text=1}} |
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− | |- |
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+ | | width="30%" | {{ Stay Frosty (Long War)|text=1}} |
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− | | [[File:Dazed.png|48px|right]]'''Into The Breach''' || Squad members at SGT rank or lower receive +25% mission XP. |
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+ | |- align="center" |
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− | |- |
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− | | [[File: |
+ | | [[File:Captain Medal Long War.png|128px]]<br/>'''Captain''' || [[File: RANK LIEUTENANT.png]]<br />'''Sergeant''' |
+ | | width="30%" | {{ Semper Vigilans (Long War)|text=1}} |
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− | |- |
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+ | | width="30%" | {{ Fortiores Una (Long War)|text=1}} |
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− | | [[File:IC_NationAim.png|48px|right]]'''Band Of Warriors''' || Squad members gain +2 aim per continent bonus XCOM has. |
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+ | |- align="center" |
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− | |- |
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+ | | [[File:Major Medal Long War.png|128px]]<br/>'''Major''' || [[File: RANK CAPTAIN.png]]<br />'''Tech Sergeant''' |
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− | | [[File:IC_StarWill.png|48px|right]]'''Esprit de Corps''' || Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus. |
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+ | | width="30%" | {{ Into The Breach (Long War)|text=1}} |
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− | |- |
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+ | | width="30%" | {{ So Shall You FIght (Long War)|text=1}} |
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− | | [[File:IC_HonorTerror.png|48px|right]]'''So Others May Live''' || Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +10. |
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+ | |- align="center" |
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− | |- |
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+ | | [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant''' |
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− | | [[File:Fire_In_The_Hole.png|48px|right]]'''Combined Arms''' || Squad members reduce enemy damage reduction from cover by 1. |
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+ | | width="30%" | {{ Band Of Warriors (Long War)|text=1}} |
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+ | | width="30%" | {{ Esprit De Corps (Long War)|text=1}} |
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+ | |- align="center" |
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+ | | [[File:Field Commander Medal Long War.png|128px]]<br/>'''Field Commander''' || [[File: RANK COLONEL.png]]<br />'''Master Sergeant''' |
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+ | | width="30%" | {{ So Others May Live (Long War)|text=1}} |
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+ | | width="30%" | {{ Combined Arms (Long War)|text=1}} |
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|} |
|} |
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== Officer upgrades == |
== Officer upgrades == |
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+ | Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions. |
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+ | {| class="wikitable" width="50%" |
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− | Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on) |
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+ | |+ |
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− | |||
+ | |-align="center" |
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− | Officer billets can be filled by an officer of lower rank (in other words, if you've unlocked captain, you can have 5 lieutenants, or 4 lieutenants and 1 captain, or 3 lieutenants and 2 captains). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions. |
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+ | ! colspan="4"| Officer upgrades |
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− | |||
+ | |- |
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− | === Tactical officers === |
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+ | ! width="10%"| Name !! width="10%" title="Required Ranks (with UK's Sandhurst starting bonus)"| '''Required Ranks''' !! width="10%" title="Cost (with USA's Special Warfare School starting bonus)|'''Cost''' !! width="30%"|'''Unlocked Billets''' |
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− | * '''Required ranks''': 20 |
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+ | |- align="center" |
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− | * '''Cost:''' $100 |
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+ | | '''Tactical officers '''|| 20 (13) || §100 (§10) || 3x LT |
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− | * '''Unlocked billets:''' 3 x Lieutenant |
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+ | |- align="center" |
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− | |||
− | + | | '''Company officers '''|| 45 (30) || §200 (§20) || 2x CAPT, 2x LT |
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+ | |- align="center" |
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− | * '''Required ranks''': 45 |
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+ | | '''Field officers '''|| 75 (50) || §300 (§30) || 2x MAJ, 2x CAPT, 2x LT |
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− | * '''Cost''': $200 |
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+ | |- align="center" |
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− | * '''Unlocked billets''': 2 x Captain |
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+ | | '''Regimental officers '''|| 110 (73) || §400 (§40) || 2x COL, 2x MAJ, 2x CAPT, 2x LT |
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− | |||
+ | |- align="center" |
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− | === Field officers === |
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+ | | '''Commanding officer '''|| 150 (100) || §500 (§50) || 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT |
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− | * '''Required ranks''': 75 |
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+ | |} |
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− | * '''Cost''': $300 |
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− | * '''Unlocked billets''': 2 x Major |
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− | |||
− | === Regimental officers === |
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− | * '''Required ranks''': 110 |
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− | * '''Cost''': $400 |
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− | * '''Unlocked billets''': 2 x Colonel |
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+ | '''Total number of billets unlocked:''' 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander. |
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− | === Commanding officer === |
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− | * '''Required ranks''': 140 |
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− | * '''Cost''': $500 |
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− | * '''Unlocked billets''': 1 x Field Commander |
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− | == |
+ | == See also == |
− | Officers recover slower from post-battle fatigue. The additional time is 6 hours per officer rank |
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{{Soldiers (Long War) Navbar}} |
{{Soldiers (Long War) Navbar}} |
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[[Category: Long War]] |
[[Category: Long War]] |
Revision as of 01:25, 18 March 2018
Officers are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.
To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
- The officer must have been on at least 5 missions (3 by default with the Dynamic War second wave option) at his current officer rank.
- The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
- The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.
Officer ranks
- All officers are granted Lead by Example and Command for free. Each officer level grants one Command ability charge; thus Lieutenants have one charge, Captains have two, and so on.
- Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
- Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
- Officers recover slower from post-battle fatigue. The additional time is 12 hours per officer rank (6 hours with Gift of Osiris - Egypt's starting bonus).
Officer Rank | Minimum Level Requirement | Officer Ability | |||
---|---|---|---|---|---|
(All Officers get both of these abilities) | Lead by Example This officer substitutes his or her Will for that of all lower-Will squadmates within an 8 tile radius.
|
Command
Grant a yellow move to an XCOM soldier in sight ranger whose turn is complete. Cannot be used on soldiers on Overwatch, who have Steadied their weapon, who have Hunkered Down, or used One For All. Does not allow use of multi-action perks like Close Encounters or Hit and Run. Four-turn cooldown. Note that this will NOT allow you to fire move-limited weapons (sniper rifles and LMGs), if you have taken a costly action (e.g. if you double-moved and then were commanded). The only exception to that is, after using double-tap, a unit can be commanded to fire once more, effectively triple-tapping.
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Lieutenant |
Corporal |
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Captain |
Sergeant |
Fortiores Una Nearby allies (8 tiles) receive an additional 2/3 damage reduction if they are in half cover and 1 damage reduction if they are in full cover.
| |||
Major |
Tech Sergeant |
Into the Breach All soldiers in the squad at Sergeant rank or lower gain +25% XP for completing missions.
|
|||
Colonel |
Gunnery Sergeant |
Esprit de Corps
Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.
| |||
Field Commander |
Master Sergeant |
So Others May Live Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +8.
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Combined Arms Ignore one point of the enemy's damage reduction. For officers, this ability is provided to the entire squad.
|
Officer upgrades
Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.
Officer upgrades | |||
---|---|---|---|
Name | Required Ranks | Cost | Unlocked Billets |
Tactical officers | 20 (13) | §100 (§10) | 3x LT |
Company officers | 45 (30) | §200 (§20) | 2x CAPT, 2x LT |
Field officers | 75 (50) | §300 (§30) | 2x MAJ, 2x CAPT, 2x LT |
Regimental officers | 110 (73) | §400 (§40) | 2x COL, 2x MAJ, 2x CAPT, 2x LT |
Commanding officer | 150 (100) | §500 (§50) | 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT |
Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.