Difference between revisions of "Officers (Long War)"

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<div style="float:right">__TOC__</div>
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{{Toc (Long War)}}
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'''Officers''' are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.
 
'''Officers''' are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.
  
To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
+
To begin promoting officers, an [[Officer Training School (Long War)|Officer Training School]] is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
  
 
Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (Long War)|MEC Trooper]] or a [[Psionic (Long War)|Psionic]] and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
 
Any soldier that has the rank of at least Corporal, isn't a [[MEC Trooper (Long War)|MEC Trooper]] or a [[Psionic (Long War)|Psionic]] and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
  
* The officer must have been on at least 5 missions (3 with Not So Long War Second Wave option) at his current officer rank.
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* The officer must have been on at least 5 missions (3 by default with the [[Dynamic_War_(Long_War)|Dynamic War]] second wave option) at his current officer rank.
* The officer must have gained a certain minimum standard rank – Sergeant for promotion to Captain, and one more rank for every officer rank.
+
* The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
 
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* The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.  
== Officer ranks ==
 
When an officer is promoted, one of two perks can be chosen for them. This selection is permanent, but a different perk can be chosen for every officer.
 
 
 
* '''Lieutenant''': '''Lead by Example''', and either '''Legio Patria Nostra''' or '''Stay Frosty'''
 
* '''Captain''': '''Semper Vigilans''' or '''Fortiores Una'''
 
* '''Major''': '''Into the Breach''' or '''So Shall You Fight'''
 
* '''Colonel''': '''Band of Warriors''' or '''Esprit de Corps'''
 
* '''Field Commander''': '''So Others May Live''' or '''Combined Arms'''
 
  
Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
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==Officer ranks==
 +
* All officers are granted Lead by Example and Command for free. Each officer level grants one [[Abilities_List_(Long_War)#Command|Command]] ability charge; thus Lieutenants have one charge, Captains have two, and so on.
 +
* Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
 +
* Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
 +
* Officers recover slower from post-battle fatigue. The additional time is 12 hours per officer rank (6 hours with ''Gift of Osiris'' - Egypt's starting bonus).
  
===Perks===
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<div style="max-width: 1400px;">
 
{| class="wikitable" width="100%"  
 
{| class="wikitable" width="100%"  
|-
+
|+
! width="15%" align="center"| Name
 
! Description
 
|-
 
| [[File:Leadbyexample.png|32px|left]] '''Lead By Example''' || Nearby units can use the officer's Will instead of their own.
 
|-
 
| [[File:IC_NationWill.png|32px|left]]'''Legio Patria Nostra''' || Squad receives +1 Will per nationality in the squad.
 
|-
 
| [[File:Stay_Frosty.png|32px|left]]'''Stay Frosty''' || Post-mission fatigue reduced by one day.
 
|-
 
| [[File:IC_UrbanDefense.png|32px|left]]'''Semper Vigilans''' || Squad members receive +5 Defense from cover.
 
|-
 
| [[File:Overdrive.png|32px|left]]'''Fortiores Una''' || Members of your squad within 12 tiles gain an additional point of damage reduction when in cover.
 
|-
 
| [[File:Dazed.png|32px|left]]'''Into The Breach''' || Squad members at SGT rank or lower receive +25% mission XP.
 
|-
 
| [[File:IC_StarHire.png|32px|left]]'''So Shall You Fight''' || Squad members receive +25% kill XP.
 
|-
 
| [[File:IC_NationAim.png|32px|left]]'''Band Of Warriors''' || Squad members gain +2 aim per continent bonus XCOM has.
 
|-
 
| [[File:IC_StarWill.png|32px|left]]'''Esprit de Corps''' || Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.
 
 
|-
 
|-
| [[File:IC_HonorTerror.png|32px|left]]'''So Others May Live''' || Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +10.
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! align="center" style="width: 12%; padding: 5px;" | Officer Rank
|-
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! align="center" style="width: 12%; padding: 5px;" | Minimum Level Requirement
| [[File:Fire_In_The_Hole.png|32px|left]]'''Combined Arms''' || Squad members reduce enemy damage reduction from cover by 1.
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! align="center" colspan="2" style="width: 76%; padding: 5px;" | Officer Ability
 +
|- align="center"
 +
| style="padding:15px;" | '''(All Officers get <i>both</i> of these abilities)''' ||
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Lead By Example (Long War)|text=1}}
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Command (Long War)|text=1}}
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|- align="center"
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| [[File:Lieutenant Medal Long War.png|128px]]<br/>'''Lieutenant''' || [[File: RANK SERGEANT.png]]<br />'''Corporal'''
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Legio Patria Nostra (Long War)|text=1}}
 +
| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Stay Frosty (Long War)|text=1}}
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|- align="center"
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| [[File:Captain Medal Long War.png|128px]]<br/>'''Captain''' || [[File: RANK LIEUTENANT.png]]<br />'''Sergeant'''
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Semper Vigilans (Long War)|text=1}}
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Fortiores Una (Long War)|text=1}}
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|- align="center"
 +
| [[File:Major Medal Long War.png|128px]]<br/>'''Major''' || [[File: RANK CAPTAIN.png]]<br />'''Tech Sergeant'''
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Into The Breach (Long War)|text=1}}
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ So Shall You FIght (Long War)|text=1}}
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|- align="center"
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| [[File:Colonel Medal Long War.png|128px]]<br/>'''Colonel''' || [[File: RANK MAJOR.png]]<br />'''Gunnery Sergeant'''
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Band Of Warriors (Long War)|text=1}}
 +
| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Esprit De Corps (Long War)|text=1}}
 +
|- align="center"
 +
| [[File:Field Commander Medal Long War.png|128px]]<br/>'''Field Commander''' || [[File: RANK COLONEL.png]]<br />'''Master Sergeant'''
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| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ So Others May Live (Long War)|text=1}}
 +
| width="30%" style="vertical-align:top; padding-top: 25px;" | {{ Combined Arms (Long War)|text=1}}
 
|}
 
|}
  
== Officer upgrades ==
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==See also==
 
+
{{Soldiers (Long War) Navbar}}
Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on)
 
 
 
Officer billets can be filled by an officer of lower rank (in other words, if you've unlocked captain, you can have 5 lieutenants, or 4 lieutenants and 1 captain, or 3 lieutenants and 2 captains). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.
 
 
 
=== Tactical officers ===
 
* '''Required ranks''': 20
 
* '''Cost:''' $100
 
* '''Unlocked billets:''' 3 x Lieutenant
 
 
 
=== Company officers ===
 
* '''Required ranks''': 45
 
* '''Cost''': $200
 
* '''Unlocked billets''': 2 x Captain
 
 
 
=== Field officers ===
 
* '''Required ranks''': 75
 
* '''Cost''': $300
 
* '''Unlocked billets''': 2 x Major
 
 
 
=== Regimental officers ===
 
* '''Required ranks''': 110
 
* '''Cost''': $400
 
* '''Unlocked billets''': 2 x Colonel
 
 
 
=== Commanding officer ===
 
* '''Required ranks''': 140
 
* '''Cost''': $500
 
* '''Unlocked billets''': 1 x Field Commander
 
 
 
== Effect on fatigue ==
 
Officers recover slower from post-battle fatigue. The additional time is 6 hours per officer rank{{verify}}
 
 
 
 
[[Category: Long War]]
 
[[Category: Long War]]
 
[[Category: Soldiers (Long War)]]
 
[[Category: Soldiers (Long War)]]

Latest revision as of 14:57, 4 August 2020

Soldiers Officers.png

Officers are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 5 missions (3 by default with the Dynamic War second wave option) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – for example, Sergeant or higher is required for a promotion to Captain.
  • The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.

Officer ranks

  • All officers are granted Lead by Example and Command for free. Each officer level grants one Command ability charge; thus Lieutenants have one charge, Captains have two, and so on.
  • Each promotion presents a choice between one of two rank-specific Officer perks. This selection is permanent (and cumulative), but a different perk can be chosen for every officer.
  • Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
  • Officers recover slower from post-battle fatigue. The additional time is 12 hours per officer rank (6 hours with Gift of Osiris - Egypt's starting bonus).
Officer Rank Minimum Level Requirement Officer Ability
(All Officers get both of these abilities)
Lead by Example
Lead by Example
This officer substitutes his or her Will for that of all lower-Will squadmates within an 8 tile radius.


Command
Command
Grant a yellow move to an XCOM soldier in sight ranger whose turn is complete. Cannot be used on soldiers on Overwatch, who have Steadied their weapon, who have Hunkered Down, or used One For All. Does not allow use of multi-action perks like Close Encounters or Hit and Run. Four-turn cooldown. Note that this will NOT allow you to fire move-limited weapons (sniper rifles and LMGs), if you have taken a costly action (e.g. if you double-moved and then were commanded). The only exception to that is, after using double-tap, a unit can be commanded to fire once more, effectively triple-tapping.


Lieutenant Medal Long War.png
Lieutenant
RANK SERGEANT.png
Corporal
Legio Patria Nostra
Legio Patria Nostra
Squad receives +1 Will per different nationality in the squad.


Stay Frosty
Stay Frosty
All units in the squad have post-mission fatigue reduced by one day.


Captain Medal Long War.png
Captain
RANK LIEUTENANT.png
Sergeant
Semper Vigilans
Semper Vigilans
Squad receives +5 Defense when in cover.


Fortiores Una
Fortiores Una
Nearby allies (8 tiles) receive an additional 2/3 damage reduction if they are in half cover and 1 damage reduction if they are in full cover.


Major Medal Long War.png
Major
RANK CAPTAIN.png
Tech Sergeant
Into the Breach
Into the Breach
All soldiers in the squad at Sergeant rank or lower gain +25% XP for completing missions.


So Shall You Fight
So Shall You Fight
All units in the squad receive +25% XP for every kill.


Colonel Medal Long War.png
Colonel
RANK MAJOR.png
Gunnery Sergeant
Band of Warriors
Band of Warriors
Squad receives +2 Aim per continent bonus XCOM has earned.


Esprit de Corps
Esprit de Corps
Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.


Field Commander Medal Long War.png
Field Commander
RANK COLONEL.png
Master Sergeant
So Others May Live
So Others May Live
Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +8.


Combined Arms
Combined Arms
Ignore one point of the enemy's damage reduction. For officers, this ability is provided to the entire squad.


See also

Lone Wolf (EU2012).jpg Long War: Soldiers 
Soldiers
RANK ROOKIE.png
Soldiers
CLASS ASSAULT.png
Assault
Class Infantry (Long War).png
Infantry
Class Rocketeer (Long War).png
Rocketeer
CLASS HEAVY.png
Gunner
CLASS SNIPER.png
Sniper
Class Scout (Long War).png
Scout
CLASS SUPPORT.png
Medic
Class Engineer (Long War).png
Engineer
MEC
CLASS MECH.png
MEC Troopers
Class Marauder (Long War).png
Marauder
Class Valkyrie (Long War).png
Valkyrie
Class Archer (Long War).png
Archer
Class Goliath (Long War).png
Goliath
Class Jaeger (Long War).png
Jaeger
Class Pathfinder (Long War).png
Pathfinder
Class Guardian (Long War).png
Guardian
Class Shogun (Long War).png
Shogun
Sub-classes and abilities
ABILITY LEAD BY EXAMPLE (EU2012).png
Officers
CLASS PSIONIC.png
Psionics
Gene Mods Soldier Icon (EU2012).png
Gene Mods
ABILITY SHIVCOVER.png
S.H.I.V.s