Difference between revisions of "Officers (Long War)"

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Long War replaces the Medal system with Officers. Officer ranks are unlocked at the Officer Training School once you have enough total ranks of soldiers in your roster. All officers get the Lead By Example perk, allowing soldiers around them to use their will score instead of their own, and gain additional leadership abilities depending on their rank.
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'''Officers''' are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.
  
A soldier who has reached at least the rank of Corporal and been on 5 missions can be promoted to be a Lieutenant. When that Lieutenant leads 5 missions and gains a rank they can be promoted to Captain, and so on, gaining a new ability for each rank. Officers do not change class and will continue to level up in their class and gain perks normally.
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To begin promoting officers, an [[Officer Training School]] is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
  
Once a soldier has been made an officer they are no longer eligible for psionic training or conversion to a MEC Trooper. Similarly MEC Troopers and soldiers with psionic training cannot be made officers.
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Any soldier that has the [[rank]] of at least [[Corporal]], isn't a [[MEC trooper]] or a [[psi]]onic can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
  
Officers suffer a little more from fatigue than other soldiers, needing 6 hours extra recovery time per rank.
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* The officer must have been on at least 5 missions (3 with [[Not So Long War]]) at his current officer rank.
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* The officer must have gained a certain minimum standard rank – Sergeant for promotion to Captain, and one more rank for every officer rank.
  
[[Category: Long War]]
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== Officer ranks and associated perks ==
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When an officer is promoted, one of two perks can be chosen for them. This selection is permanent, but a different perk can be chosen for every officer.
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* '''Lieutenant''': [[Lead by Example]], and either [[Legio Patria Nostra]] or [[Stay Frosty]]
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* '''Captain''': [[Semper Vigilans]] or [[Fortiores Una]]
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* '''Major''': [[Into the Breach]] or [[So Shall You Fight]]
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* '''Colonel''': [[Band of Warriors]] or [[Esprit de Corps]]
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* '''Field Commander''': [[So Others May Live]] or [[Combined Arms]]
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Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
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== Officer upgrades ==
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Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank. Purchasing these upgrades costs [[money]] and requires a certain number of total soldier ranks (where a [[Specialist|SPEC]] counts as one, a [[Lance Corporal|LCPL]] as two, and so on)
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Officer billets can be filled by an officer of lower rank (in other words, if you've unlocked captain, you can have 5 lieutenants, or 4 lieutenants and 1 captain, or 3 lieutenants and 2 captains). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.
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=== Tactical officers ===
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* '''Required ranks''': 20
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* '''Cost:''' $100
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* '''Unlocked billets:''' 3 x Lieutenant
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=== Company officers ===
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* '''Required ranks''': 45
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* '''Cost''': $200
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* '''Unlocked billets''': 2 x Captain
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=== Field officers ===
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* '''Required ranks''': 75
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* '''Cost''': $300
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* '''Unlocked billets''': 2 x Major
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=== Regimental officers ===
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* '''Required ranks''': 110
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* '''Cost''': $400
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* '''Unlocked billets''': 2 x Colonel
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=== Commanding officer ===
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* '''Required ranks''': 140
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* '''Cost''': $500
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* '''Unlocked billets''': 1 x Field Commander
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== Effect on fatigue ==
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Officers recover slower from post-battle fatigue. The additional time is 6 hours per officer rank{{verify}}

Revision as of 20:47, 5 June 2014

Officers are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.

To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.

Any soldier that has the rank of at least Corporal, isn't a MEC trooper or a psionic can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:

  • The officer must have been on at least 5 missions (3 with Not So Long War) at his current officer rank.
  • The officer must have gained a certain minimum standard rank – Sergeant for promotion to Captain, and one more rank for every officer rank.

Officer ranks and associated perks

When an officer is promoted, one of two perks can be chosen for them. This selection is permanent, but a different perk can be chosen for every officer.

Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.

Officer upgrades

Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a SPEC counts as one, a LCPL as two, and so on)

Officer billets can be filled by an officer of lower rank (in other words, if you've unlocked captain, you can have 5 lieutenants, or 4 lieutenants and 1 captain, or 3 lieutenants and 2 captains). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.

Tactical officers

  • Required ranks: 20
  • Cost: $100
  • Unlocked billets: 3 x Lieutenant

Company officers

  • Required ranks: 45
  • Cost: $200
  • Unlocked billets: 2 x Captain

Field officers

  • Required ranks: 75
  • Cost: $300
  • Unlocked billets: 2 x Major

Regimental officers

  • Required ranks: 110
  • Cost: $400
  • Unlocked billets: 2 x Colonel

Commanding officer

  • Required ranks: 140
  • Cost: $500
  • Unlocked billets: 1 x Field Commander

Effect on fatigue

Officers recover slower from post-battle fatigue. The additional time is 6 hours per officer rank[Verify?]