Officers (Long War)
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Officers are a new mechanic in Long War, replacing the medal system from Enemy Within. It constitutes a new upgrade path for soldiers, granting abilities that benefit the entire squad.
To begin promoting officers, an Officer Training School is required, which becomes available for construction after a soldier reaches the rank of corporal. Once it is built, officer upgrades can be purchased in the OTS menu to make billets available.
Any soldier that has the rank of at least Corporal, isn't a MEC Trooper or a Psionic and has participated in at least 5 missions can be promoted to Lieutenant as long as there is an open billet left. After that, further promotions, in addition to another OTS upgrade, require that:
- The officer must have been on at least 5 missions (3 by default with the Dynamic War second wave option) at his current officer rank.
- The officer must have gained a certain minimum standard rank – Sergeant for promotion to Captain, and one more rank for every subsequent officer ranks.
- The officer with higher will stat will be commanding a mission if several officers of the same rank are on the squad.
Officer ranks
When an officer is promoted, one of two perks can be chosen for them. This selection is permanent, but a different perk can be chosen for every officer.
Only the perks of the commanding (highest-ranked) officer are beneficial to the entire squad. Officer perks of a second, lower-ranking officer present on a mission benefit only that officer.
Officers recover slower from post-battle fatigue. The additional time is 12 hours per officer rank.
Officer Rank | Minimum Level Requirement | Officer Ability | |||
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Lieutenant |
Corporal |
Lead by Example This officer substitutes his or her Will for that of all lower-Will squadmates within an 8 tile radius.
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Lieutenant |
Corporal |
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Captain |
Sergeant |
Fortiores Una Nearby allies (8 tiles) receive an additional 2/3 damage reduction if they are in half cover and 1 damage reduction if they are in full cover.
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Major |
Tech Sergeant |
Into the Breach All soldiers in the squad at Sergeant rank or lower gain +25% XP for completing missions.
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Colonel |
Gunnery Sergeant |
Esprit de Corps
Squad receives +5 Will and +5 Defense in battle. Robotic units receive only the Defense bonus.
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Field Commander |
Master Sergeant |
So Others May Live Squad members receive a permanent increase of +1 Aim and Will for completing a mission under this officer with no soldier deaths, up to a maximum of +8.
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Combined Arms Ignore one point of the enemy's damage reduction. For officers, this ability is provided to the entire squad.
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Officer upgrades
Each officer rank is unlocked by purchasing an upgrade in the Officer Training School. It unlocks a number of officer billets for the new rank and prior ranks. Purchasing these upgrades costs money and requires a certain number of total soldier ranks (where a Specialist counts as one, a Lance Corporal as two, and so on). When an officer is killed or dismissed, the billet will cycle back and become available again after a few missions.
Officer upgrades | |||
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Name | Required ranks | Cost | Unlocked billets |
Tactical officers | 20 | §100 | 3x LT |
Company officers | 45 | §200 | 2x CAPT, 2x LT |
Field officers | 75 | §300 | 2x MAJ, 2x CAPT, 2x LT |
Regimental officers | 110 | §400 | 2x COL, 2x MAJ, 2x CAPT, 2x LT |
Commanding officer | 150 | §500 | 1x CMDR, 1x COL, 1x MAJ, 1x CAPT, 1x LT |
Total number of billets unlocked: 10x Lieutenant, 7x Captain, 5x Major, 3x Colonel, 1x Field Commander.